Robson Posted June 18, 2004 Author Report Share Posted June 18, 2004 dobra znam spokojna droge do Chekpointa A... teraz w stoje przed mostkiem za ktorym jest wieza... w prawo czy w lewo bo i w ta i w ta szedlem i predzej czy p[ozniej ich sokoli wzrok mnie znalazl... :D Quote Link to post Share on other sites
PAT_PotulnY Posted June 18, 2004 Report Share Posted June 18, 2004 Prawo przeczołgaj się w dół do wąwozu potem 150m-200m wstajesz sprint do końca i gleba po lewej i dalej czołgać czołgać czołgać. Quote Link to post Share on other sites
Robson Posted June 18, 2004 Author Report Share Posted June 18, 2004 ok, dzieki za wszystki odpowiedzi....... :D Quote Link to post Share on other sites
Robson Posted June 26, 2004 Author Report Share Posted June 26, 2004 a jeszcze jedno... skad wziac Single Player do teh gry??????????? bo i tu i tam cos pisza o tym... ale nic konkretnego... Quote Link to post Share on other sites
Zjawa Posted June 26, 2004 Report Share Posted June 26, 2004 gdzie Ty masz single niby? Quote Link to post Share on other sites
WOjtas^ Posted June 26, 2004 Report Share Posted June 26, 2004 mozesz sobie kazda mape odpalic offline i np poustawiac kukly. Da sie odpalic kazda bron, nawet te niedostepne (teraz o ile wiem to tylko shotgun jest niedostepny normalnie). do odpalenia mapy offline: otworzyc konsole (domyslnie tylda, czasem TAB) wpisac: open NAZWA_MAPY nazwy mapy znajdziesz w katalog gryMaps (wpisywac bez rozszezenia) po wczytaniu mapy: playerlock 0 - dzieki czemu mozemy sie poruaszac Mhm... w sumie to duzo opisywania by bylo... W katalogu z gra jest folder help a w nim manual, tam tez sa opisane wszystkie dostpene (chyba :) )w grze komendy. str. 183 w manualu: Support (con’t)Offline Practice You can play on any map when not online. To begin offline practice mode: 1. Start AA:SF (SFAS) 2. Open command console (~) 3. Type Open <Map Name> (where <Map Name> is the map you want to open) 4. When the map loads, type in the console “Playerlock 0” without quotes. 5. You can not move around. To try out different classes and weapons you can activate the cheats by typing: “mpcheat changeclass <class>” without quotes. (where <class> is replaced by the class code). The codes are: M203 = g M16A2 = r M82A1 = s M24 = s24 M249 = ar Modified M4 = m4m M4A1 = m4a1auto AK47 = ak AKS74U = ak74su GP30 = gp RPK = rpk SVD = svd Mosin = mos SSG = sl SGT = ft Recruit = rct VSS = V M9 Pistol = M9 SF Class = SF RPG-7 = RPG Other commands that can be used are: fov X (FOV 90 is default) Changes field of view slomo X (1 is default) Changes timerate playersonly Freezes effect setspeed X (1 is default) Changes player speed Page 183 America's Army Training Manual Support (con’t) setjump X(325 is default) Changes player jump height mpcheat god God mode mpcheat nvg Night Vision Goggles mpcheat freecamera 1 3rd person view, floating camera mpcheat ghost Fly around and clip through walls mpcheat walk Go from ghosting to walking again behindview 1/0 3rd person view suicide Kill yourself show fog Turns off fog show coronas Turns off lights show particles Turns off particles show projectors Turns off skins, shadows, etc show sky Turns off sky show staticmeshes Turns off objectives show terrain Turns of terrain stat fps Shows frames per second stat net Shows connection information stat game Shows performance timings in milliseconds stat render Shows rendering information stat hardware Shows in-depth modelling information stat all Shows all game information Page 184 America's Army Training Manual Support (con’t) stat none Shuts off stat info flush Clears out graphics memory getres Shows screen resolution and color depth memstat Shows memory statistics agphud 0/1 Hide / show HUD (works in multiplayer) open xxx.xxx.xxx.xxx Join a server directly through IP address reconnect Reconnect to server disconnect Leave server exit Exit to desktop quit Exit to desktop mode X (where X= 1-9) 1-wireframe 2-blue surfaces 3-pastel surfaces 4-white surfaces 5-standard 6-more intense 7-no textures 8-solarized 9-much more intense To summon practice dummies and equipment: summon agp_characters.npc_airborneinstructor summon agp_characters.npc_towerobserver summon agp_characters.npc_towerobserverfemale summon agp_characters.npc_flightcrew summon agp_characters.npc_airbornesoldier Page 185 America's Army Training Manual Support (con’t) killpawns removes all practice dummies summon agp_inventory.agp_ammopickup.agp_m67frag summon agp_inventory.agp_ammopickup.agp_m83smoke summon agp_inventory.agp_ammopickup.agp_flashbang summon agp_inventory.agp_ammopickup.agp_ammo_40G1_1 (40mm ammo) summon agp_inventory.agp_ammopickup.agp_ammo_556_40 (M4/M16 ammo) summon agp_inventory.agp_ammopickup.agp_ammo_762_5 (M24/MOS ammo) summon agp_inventory.agp_ammopickup.agp_ammo_127_10 (M82/SVD ammo) summon agp_inventory.agp_ammopickup.agp_ammo_30G_1 (GP30 ammo) summon agp_inventory.agp_ammopickup.agp_pickupM82 summon agp_inventory.agp_ammopickup.agp_pickupRPK summon agp_inventory.agp_ammopickup.agp_pickupM4A1 summon agp_inventory.agp_ammopickup.agp_pickupM4A1auto summon agp_inventory.agp_ammopickup.agp_pickupM249 summon agp_inventory.agp_ammopickup.agp_pickupM24 summon agp_inventory.agp_ammopickup.agp_pickupM203 summon agp_inventory.agp_ammopickup.agp_pickupM16A2 summon agp_inventory.agp_ammopickup.agp_pickupGP30 summon agp_inventory.agp_ammopickup.agp_pickupAK74su summon agp_inventory.agp_ammopickup.agp_pickupAK47 summon agp_inventory.agp_ammopickup.agp_pickupMosinNagant Page 186 America's Army Training Manual Support (con’t) summon agp_inventory.agp_ammopickup.agp_pickupSVD Note that dummies won’t spawn if there isn’t room for them in the space you’re trying to put them. Also a dummy’s arms are straight out until they take damage. Be sure to back up the user.ini before editing. To practice MILES maps in single player with live weapons, back up your Army.ini file and change the following: [AGP_Gameplay.AGP_GameSinglePlayer] FOrceGameplay=FORCE_Normal (change from FORCE_None) Quote Link to post Share on other sites
PAT_PotulnY Posted June 26, 2004 Report Share Posted June 26, 2004 Ale jest jeden ból takiego niby to single player. Mianowicie po zdjęciu playerlock CEM jest stały jak i celnosc nigdy nie ma sie tak samo jak grając na servie dlatego lepiej postawić sobie dedykowany :) Quote Link to post Share on other sites
WOjtas^ Posted June 26, 2004 Report Share Posted June 26, 2004 Kepasa? Co ty gadasz? :) Wierz mi, ze tak nie jest... na wszelki wypadek (choc jestem pewien) wejde offline i przetestuje... jak nic juz nie napisze tzn ze CEM jest "ruchomy" a jak napisze... to zobaczycie :P Quote Link to post Share on other sites
Robson Posted June 27, 2004 Author Report Share Posted June 27, 2004 o wielkie dzieki.... tylko gdzies cos czytalem na temat jakis tam "botow" (??)............ Quote Link to post Share on other sites
PAT_PotulnY Posted June 27, 2004 Report Share Posted June 27, 2004 CEM jest ruchomy ale źle tam napisałem. CEM dochodzi do max, ale juz ten 2 :) celności pasek nigdy nie osiąga identycznych poziomów jak przy graniu online. Jak tak nie jest to ja musze mieć coś walnięte :) Quote Link to post Share on other sites
WOjtas^ Posted June 27, 2004 Report Share Posted June 27, 2004 heh... boty to za duzo powiedziane. Sa po prostu kukly z bronia - czasem nawet trafiaja :P komenda: summon agp_characters.npc_soldier pozniej wpisujesz walk zeby zlikwidowac wszystkie kukly wpisujesz killpawns najlepiej to sobie zbindowac np. pod numeryczna klawiature Katalog z gra/System/User.ini wklej sobie to w miejsce twoich NumPad: NumPad0=summon agp_characters.npc_soldier NumPad1=summon agp_characters.npc_towerobserver NumPad2=playerlock 0 NumPad3=mpcheat god NumPad4=devmode 1 NumPad5=show fog NumPad6=show particles NumPad7=show coronas NumPad8=show projectors NumPad9=show staticmeshes 1) Wczytujesz mape 2) naciskasz na numerycznej 2 i dla "GOD'a" 3 3) rozsstawiasz sobie na mapie kukly - strzelajace to 0, normalne to 1 4) mozesz latac (fly) i przenikac przez sciany, ziemie (ghost), zeby wrocic na ziemie - walk 5) mozesz zmniejszyc tempo gry: slomo 1 - to domyslne slomo 0.001 to chyba minimalne slomo 100 to chyba max :) musisz sie sam pobawic :> Ale fajnie to wygladada jak sie np. wezmie SAWa i w slomo 0.01 zacznie walic... smuuuuugoooooweeeee tak dluuuuugo leca :> jeszcze jest freecamera 1 (widok z 3 osoby, mozna obracac) i behindview 1 (na stale widok zza plecow), zeby wrocic no 1 osoby, zamiast 1 dajesz 0 np. behindview 0 Quote Link to post Share on other sites
Dumek Posted June 27, 2004 Report Share Posted June 27, 2004 O to może tutaj się dowiew tego co mnie męczy. :) Otóż czy da się "summonować" postacie z gry, nie w sensie te kukły, tylko same modele.... hmmmm jakby to powiedzieć żeby to sens miało... Np jak summonować model SF ... chodzi mi o końcówkę summon agp_characters.npc_soldier tzn. co trzeba wpisać zeby zamiast pacjenta z kałachem pojawił się żołnierz SF? No po prostu pięnie piszę.. ja już dzisiaj nie piję :) [/b] Quote Link to post Share on other sites
WOjtas^ Posted June 27, 2004 Report Share Posted June 27, 2004 o ile wiem to sie nie da :), ale da sie zrobic tak, ze jak ustawisz kukle, to mozesz sie do niej przenisc... i wtedy chyba bedziesz widzial siebie (czytalem ze mozna sie np. w ten sposon uleczyc siebie... tutaj dluuuuuuga lista komend: znajdz sobie w niej slowa "avatar" to sa wlasnie te miejsca z przenoszeniem sie Table Of Contents 1. Userful Console Commands 2. Other Usefule Single Player Commands 3. Multiplayer Cheat Commands 4. To Practise Solo 5. Summoning Characters 6. Controlling Summoned Characters 7. How To Make Offline Opfor Alive 8. Other Items That May Be Spawned 9. Binding Keys On The Fly In-Game 10. Binding many keys with a Text file 11. Binding Commo Messages to Keys 12. Commo List 13. Actions 14. Video Recording 15. M4A1 Weapon Mods 16. Changing the Weapon Mod Set Names 17. AK74SU Weapon Mods 18. Other Weapon Mods 19. Using Incendiary Grenades On Non SF Maps with Cheats Enabled 20. How to use "Aliases" in User.ini 21. Admin Commands 22. Punk Buster Commands 23. PB Power Tips 24. Cool / Weird Things To Do 25. Previously Working/Disabled Commands Note: Copy the title of a section, press Ctrl + F, paste it in, and click Find Next. Make sure there are no extra spaces in any of the commands 1. Useful Commands agphud 0/1 - Hides/shows HUD exit - Exit to desktop quit - Exit to desktop flush - Clears out graphics memory dumpcache - Clears out the cache(not sure which one) getres - Tells screen resolution and color depth getcurrentres - Tells the current resolution setres WxHxD - Set the resolution and color depth. ex: SetRes 800x600x32 memstat - Memory statistics obj list - Gives a summary of memory usage netspeed xxxx - Sets netspeed to different setting lanspeed xxxx - Sets lanspeed to different setting (default is 20000, you shouldn't change this) open xx.xx.xx.xx - Join a server directly through IP open xx.xx.xx.xx?password=xxxxx - Join a sever directly through IP where the xxxxx is the password open xx.xx.xx.xx?admin_password=xxxxx - Join a server as an admin if you put in the admin password playerlist - Useful to start a votekick on someone with weird characters in their name, you would then votekick ## #" (## = the number beside the playername)(third # = reason for vote kick) to initiate a votekick reasonlist - Gives the 5 reasons for votekicking reconnect - Rejoin the server disconnect - Leave the server togglefullscreen - Toggle windowed/full-screen mode preferences - allows you to see various settings. It should let you use them but it doesn't work for some reason. stat fps - Provides frames per second stat net - Provides connection info stat game - Provides performance timings in milliseconds stat render - Provides rendering information stat hardware - Provides in-depth modeling information stat karma - Provides Karma infomation stat all - Provides large (HUGE) amounts of game info stat none - Shuts stat info off 2. Other Useful Single Player Commands behindview 1/0 - For 3rd person on/off freecamera 1/0 - For 3rd person, independently rotating view on/off fly - To fly ghost - To fly through objects fov X (FOV 85 is default) - To change field of view playersonly - Toggles freezing effects(ex: muzzle flash) slomo X = (SLOMO 1 is default) - To change timerate setspeed X = (1 is default) - To change player speed setjumpz X = (325 is default) - To change player jump suicide - To kill yourself walk - puts you back on the ground, counters fly/ghost deathstalker - Toggle unlimited ammo on/off entropy - Toggle invincibility on/off SetCameraDist(#) - Set camera distance CheatView(x) - See what actor x‘s view is Changesize – change players size, 1 is default ViewSelf - Target Camera on player Amphibious - Underwater mode (it says it works but it realy wont do anything) Invisible - Toggle Invisibility AllAmmo - Give player ammo for all weapons (says it works but does nothing) wpnrecoil - Toggle recoil on/off changewpnfov X (FOV 85 is default) - To change field of view judas - Toggle perfect accuracy wpnaccuracy - Toggle perfect accuracy rend perbone - Adds wireframe to the characters body kinda, not sure exactly, see it with behindview or freecamera teleport - Teleports your player to the place on the map you are looking. Doesn't go through the fog and don't look up high unless you have god on(or want to die). 3. Multiplayer Cheat Commands mpcheat class X where X is a command below (Note: Do NOT change class before jumping out of the airplane in airborne missions.) r - M16A2 m - Modded M4 without M4 Mods m4m - Modded M4 with m4 Mods m4a1auto - Ranger M4A1 ma - Ranger M4A1 ar - M249 g - M16A2/M203 at4 - AT4 s - M82 s24 - M24 spr - Special Purpose Rifle m9 - M9 Pistol b - Shotgun sf - Modded M4A1 (or AK74SU) ak - AK47 ak74su - AK74 gp - AK w/ launcher rpg - RPG7 rpk - RPK Light Machine Gun svd - Dragunov sniper rifle mos - Mosin-nagant sniper rifle v - VSS "Vintorez" sl - Squad Leader ft - Fireteam Leader rct - recruit (no weapons) mpcheat binoc - To get regular binoculars mpcheat binoc 1 - To get regular binoculars mpcheat binoc 2 - To get Radio Tower binoculars mpcheat freecamera 1/0 - 3rd person, independently rotating camera on/off mpcheat behindview 1/0 - 3rd person, dependently rotating camera on/off mpcheat god - To get god mode mpcheat ghost - To get ghost mode mpcheat nvg - To get night vision goggles mpcheat walk - Puts you back on the ground, counters fly/ghost mpcheat medic - To get medic patches mpcheat medic X - To get the specified number of medic patches when X is a #(max is 254) mpcheat paramsammo 1/0 - for ulimited ammo on/off mpcheat fov X (90 is default) - To change field of view mpcheat slomo X (1 is default - To change the speed of the game 4. To Practice Solo Most of the following commands will NOT work on a multiplayer server even if cheats are enabled. Hit ~ or TAB to bring down console. Type open mapname where mapname is a map below Online Maps bridge bridge_se fls hq_raid insurgent_camp jrtc_farm mountain_ambush mountain_pass mountain_pass_se mout_mckenna pipeline pipeline_SF radio_tower river_basin SFcsar SFhospital SFrecon SFsandstorm swamp_raid tunnel weapons_cache weapons_cache_se Training Maps camp_mackall eande jump_tower leavenworth live_jump m24_range m82_range medic_training1 medic_training2 medic_training3 medic_field obstacle rifle_range tactical_training us_weapons Type mpcheat class x where x is one of the following listed classes (Note: Do NOT change class before jumping out of the airplane in airborne missions.) r - M16A2 m - Modded M4 without M4 Mods m4m - Modded M4 with m4 Mods m4a1auto - Ranger M4A1 ma - Ranger M4A1 ar - M249 g - M16A2/M203 at4 - AT4 s - M82 s24 - M24 spr - Special Purpose Rifle m9 - M9 Pistol b - Shotgun sf - Modded M4A1 (or AK74SU) ak - AK47 ak74su - AK74 gp -AK w/ launcher rpg - RPG7 rpk - RPK Light Machine Gun svd - Dragunov sniper rifle mos - Mosin-nagant sniper rifle v - VSS "Vintorez" sl - Squad Leader ft - Fireteam Leader rct - recruit (no weapons) 5. Summoning Characters summon agp_characters.npc_medinstructor summon agp_characters.npc_nurse summon agp_characters.npc_specialforces summon agp_characters.npc_medstudent summon agp_characters.npc_student summon agp_characters.npc_drillinstructor summon agp_characters.npc_ambient summon agp_characters.npc_soldier summon agp_characters.npc_civilian summon agp_characters.npc_doctor summon agp_characters.npc_flightcrew summon agp_characters.npc_towerobserver summon agp_characters.npc_towerobserverfemale summon agp_characters.npc_airbornesoldier summon agp_characters.npc_airborneinstructor summon agp_characters.npc_virtualgeorge summon agp_characters.agp_character killpawns - To remove all practice dummies walk - Makes some dummies come alive 6. Controlling Summoned Characters After summoning one of the characters above type: avatar agp_characters.npc_NAME. Once you hit enter you will go to the other body. You can see your other body standing there. Use Freecamera and behind view to see a good view of your body. Not all of the characters work the same like nurse and virtualgeorge so just test them out. I tried it with the civilian and several others so I think they all work just differently. If you have more then one of the same pawn just use avatar with the same character code again and it will switch you bethween them. To get back to your original body use the character pawn(as long as he isn't dead). 7. How to Make Offline Opfor Alive First summon the agp_characters.npc_soldier. You can have one or many. WARNING: You can spawn as many as you want and your framrate should stay normal, but if you spawn too many and then make them come to life your game might slow down to almost stopped. If this happens use the "killpawns" command. After you have summoned them move away cause they will shoot at you right away when you make them alive or you could type mpcheat god or god so you won't die from the shots. Then type walk and they will yell in opforeign then pull out an AK47. They will not move from where they are spawned. If you place one right behind the other and stand infront of one of them the one on the other side of the one in front of you will be shot be the other. They are not that smart yet as they are still being coded. After you kill them you can type walk" to make them come back to life. Sometimes the opfor will walk around. The agp_characters.npc_doctor will sometimes follow you around if you make him come to life like the opfor above. Then you hit the action button (default is e) your player will yell "Move Out". Sometimes he will follow and sometimes he doesn't. If you go up to him and hit action again your player will yell "Stop" and it makes him stop following you. 8. Other Items That May be Spawned (Some of these might not work. If anyone finds a way to get them to work tell me. Don't say anything if you just can't get it to work.) Weapons summon agp_inventory.PickupW_M16A2_Rifle - M16 Rifle summon agp_inventory.PickupW_GP30_Gren - GP30 Grenader summon agp_inventory.PickupW_M82_Sniper - M82 Sniper Rifle summon agp_inventory.PickupW_RPK_SAW - RPK SAW summon agp_inventory.PickupW_M4A1_Auto_Rifle - M4A1 Rifle summon agp_inventory.PickupW_M249_SAW - M249 SAW summon agp_inventory.PickupW_M24_Sniper - M24 Sniper Rifle summon agp_inventory.PickupW_M203_Gren - M203 Grenader summon agp_inventory.PickupW_AK74su_Rifle - AK74 Rifle summon agp_inventory.PickupW_AK47_Rifle - Ak47 Rifle summon agp_inventory.PickupW_MosinNagant_Sniper - Mosin Nagent Sniper Rifle summon agp_inventory.PickupW_SVD_Sniper - Dragonuv Sniper Rifle summon agp_inventory.PickupW_AT4_Rocket - AT4 Rocket Launcher summon agp_inventory.PickupW_RPG7_Rocket - RPG7 Rocket Launcher summon agp_inventory.PickupW_M870_Shotgun - Shotgun summon agp_inventory.PickupW_M9_Pistol - M9 Pistol summon agp_inventory.PickupW_SPR_Sniper - SPR Sniper Rifle summon agp_inventory.PickupW_Vintorez_Sniper - Vintorez Sniper Rifle Grenades summon agp_inventory.PickupT_M67_Frag - Frag Grenade summon agp_inventory.PickupT_M83_Smoke - Smoke Grenade summon agp_inventory.PickupT_M84_Stun - Flash Grenade summon agp_inventory.PickupT_M14_Incendiary - Incendiary Grenade summon agp_inventory.PickupT_MILES_Grenade - Miles Frag Grenade summon agp_inventory.PickupT_RGD5_Frag - Enemy Frag Grenade Ammunition summon agp_inventory.PickupAmmo_40mm_1_Gren - 40 mm Grenade summon agp_inventory.PickupAmmo_556mm_20_Mag - M16 Training Ammo summon agp_inventory.PickupAmmo_556mm_30_Mag - M4/16 ammo summon agp_inventory.PickupAmmo_556mm_200_Belt - M249 ammo summon agp_inventory.PickupAmmo_762mm_100_Drum - RPK ammo summon agp_inventory.PickupAmmo_762mm_30_Mag - AK47/AK74 ammo summon agp_inventory.PickupAmmo_762mm_5_Rounds - M24/MOS ammo summon agp_inventory.PickupAmmo_127mm_10 - M82/SVD ammo summon agp_inventory.PickupAmmo_30mm_1_gren - GP30 ammo summon agp_inventory.PickupAmmo_RPG7_PG7B - RPG ammo summon agp_inventory.PickupAmmo_12gauge_7_rounds- Shotgun ammo summon agp_inventory.PickupAmmo_9x19mm_15_mag - M9 ammo If you plan to summon more than one of the items, your job can be made much easier by binding the summon to a key. This can be done in two different ways. 1.) Open User.ini and change one of the keys to something like: 7=summon agp_characters.npc_soldier 2.) If you know a key you want to bind is unused, you may also bind it using the console by typing the following command: bind <key> <command> example: bind 7 summon agp_characters.npc_soldier When solo, hit "7" key (in this example) to make practice dummies. Note that dummies won't spawn if there isn't room for them in the space you're trying to put them. Also, a dummy's arms are straight out until they take damage. Be sure to backup User.ini before editing. If you manage to somehow kill yourself, simply pull up the console and type "reconnect" to restart the map 9. Binding Keys on the Fly In-Game Hit ~ to bring down console. bind <key> <command> Example: bind x say Good Job Your "x" key is now permanently bound (User.ini modified) to say "Good Job". You can, of course, rebind it to something else at any time. It will replace the old bind you had there if any. This will mess you up if you bind it to a movement key. You will then have to go to the settings panel and change it back or type bind <key> <movement name> to fix it. 10. Binding many keys with a Text file Eventually, you may find that you have more bindings then keys, especially if you make make-specific binds. In order to get around this problem, you can load binds with a text file. <key>=exec FILENAME.txt Within FILENAME.txt would look like the following: bind <key> <command> bind <key> <command> bind <key> <command> Example: X=exec mybinds.txt Y= Z= Within mybinds.txt would look like the following: bind Y Say Hello world bind Z Say Hi there When I load the game, hitting Y will do nothing. But if I hit my X key, it will bind Y to say "Hello World". Using multiple .txt files, you can swap large numbers of binds in and out of your User.ini file. 11. Binding Commo Messages to Keys <key>=commo<list> | CommoSendMessage <x> where list is radio, shout, whipser, squad, or hand and x is 1 through 28 Example: k=commohand | CommoSendMessage 6 Now for you own: <key>=CommoHand | CommoSendMessage 1 ^ Problem with the above is that it leaves the commo mode in CommoHand Fix: <key>=CommoHand | CommoSendMessage 1 | CommoRadio ^ but now there's a problem here to. Now it leaves the Radio menu open and you have to hit a key to shut it. Proper fix: <key>=CommoHand | CommoSendMessage 1 | CommoRadio | CommoSendMessage 99 This works correctly by sending a bogus commosendmessage to CommoRadio. 12. Commo List Each of "commowhisper", "commoshout", "commoradio", and "commoglobal" has an associated chat mode. You can bind these to keys using: <key>=commowhisper | Talk <key>=commoshout | Talk <key>=commoradio | Talk <key>=commoglobal | Talk For use with CommoSendMessage x where x is a number listed below Hand signals <key>=CommoHand 1 - Move out 2 - Stop 3 - Get down 4 - Look this way 5 - Ready 6 - Double time 8 - Affirm 9 - Negative Squad Commands <key>=CommoSquad 1 - Squad, form up! 2 - Squad, spread out! 3 - Fall back! Fall back! 4 - Squad, Open fire 5 - Squad, Cease fire 6 - Squad, Hold this position 7 - Squad, Report in 8 - Squad, Silence! Silence! 9 - Squad, Operate as a unit 10 - There's no I in team 11 - That may be your way, but it's not the army way 12 - What are you doing solider? 13 - Hit the dirt! 14 - Stay down 15 - Grandma was slow but she was old 16 - That don't make no sense at all 17 - Good job soldier! 18 - Great job team! Whisper/Shout/Radio <key>=CommoWhisper <key>=CommoShout <key>=CommoRadio 1 - Move out 2 - Stop 3 - Cover me 4 - Enemy spotted 5 - Take cover 6 - Enemy down 7 - Area secure 8 - Roger 9 - Negative 10 - Up 11 - Down 12 - Left 13 - Right 14 - North 15 - South 16 - East 17 - West 18 - Hooah 19 - Sniper 20 - Frag'em 21 - Smoke'em 22 - Flash'em 23 - Grenade 24 - Ready 25 - I'm hit 26 - Get the door 27 - Check your flanks 28 - Psst - Whisper; Frag Out - Shout; Beeps - Radio 31 - Stop so I can Treat You 32 - Medic! [Position] 13. Actions Action - Open doors, take objectives, etc... AGPMainMenu - AA main menu AltFire - Alternate fire mode Binoculars - Selects Binoculars (SGT/FTL only) Brightness - Changes screen brightness CallMedic - Player yells "Medic" if injured CommoCycle - Cycles through commos CommoGlobal - Global (seen by all players (all LIVE players if you are dead)) CommoHand - Hand signal commos CommoRadio - Radio commos CommoShout - Shout commos (Heard by all in range) CommoSquad - Squad commos CommoWhisper - Whisper commos (Heard by all in range) Console - Pull up the console Contrast - Changes monitor contrast Crawling - Prone/Standing toggle Crosshair - Change crosshair Crouching - Crouch/Standing toggle FastMove - Toggle run/walk Fire - Fire Weapon (must be bound to key) Fixjam - Fix jammed weapon Flush - flushes graphics useful for lowend systems FreeLook - Free look Gamma - Changes monitor gamma Grenadeflash - Select flash grenade Grenadefrag - Select fragmentation grenade Grenadesmoke - Select smoke grenade Jump - Jump LeanLeft - Lean/roll left LeanRight - Lean/roll right LeftRail - Activate mod on the left rail LookDown - Moves aimpoint down LookUp - Moves aimpoint up MoveBackward - Move backwards MoveForward - Move forwards NV - Night vision goggles Pause - Pauses single player game PlayerList - Shows list of players Quit - Exit America's Army Reload - Reload weapon ReportIn - Reports in your current location to team Resolution - Change screen resolution Reasonlist - Shows reasons for kicking a player RightRail - Activate mod on the right rail Say - Prompts for text message SelectClass - Shows the weapons selection screen SelectTeam - Shows the team selection screen SetIndex 0 - Changes M4 Mod set to number 1 SetIndex 1 - Changes M4 Mod set to number 2 SetIndex 2 - Changes M4 Mod set to number 3 SetIndex 3 - Changes M4 Mod set to number 4 SetIndex 4 - Changes M4 Mod set to number 5 SetSquadTarget - Sets squad objective Shot - Takes a Screenshot (Saved as .bmp in Army Operations/ScreenShots directory) ShowObjectives - Shows mission objectives ShowScores - Shows scores and most teammates/opponents SkinTonePref - =None/Light/Medium/Dark Strafe - set strafe mode on/off StrafeLeft - Strafe left StrafeRight - Strafe right Suicide - Kill yourself SupportedFire - Switch to supported fire/grenade mode (M249, M24, M82, M203, GP30 only) Suppressor - Puts the suppressor on the modified M4 SwapHands - Shoulder/unshoulder weapon Talk - Prompts for text message TeamSay - Prompts for text message that only your team sees TeamTalk - Prompts for text message that only your team sees ThrowWeapon - Drops weapon to ground TurnLeft - Turns aimpoint left TurnRight - Turns aimpoint right Turn180 - Turns character 180 degrees around UseJoyStick - Enable JoySticks Votekick - Initiate/add a vote to a votekick Zoom - Brings up sights/scope 14. Video Recording demorec <filename> -records the demo demoplay <filename> - playbacks the demo file stopdemo - halts the recording It is not fully inplemented yet but it should work. 15. M4A1 Weapon Mods All you do is go to the Personal Jacket tab on the main Americas Army. Then you click the Weapon Mod tab on the top. You can have up to 5 sets of mods. Only the available mods are shown. If you feel like editing the WeaponMods.ini file, you can use the information below. Make sure there are no extra spaces at the ends of the lines after pasting the text. There should be one extra space on each line at the end after pasting. Slot 0=Top Rail Slot 1=Front Rail Slot 2=Left Rail Slot 3=Right Rail Slot 4=Bottom Rail Slot 5=Barrel Slot 0 AGP_Inventory.WeaponMod_Acog4x AGP_Inventory.WeaponMod_M68_AimPoint AGP_Inventory.WeaponMod_Ironsight AGP_Inventory.WeaponMod_HeatShield Slot 1 AGP_Inventory.WeaponMod_Reflex AGP_Inventory.WeaponMod_HeatShield Slot 2 AGP_Inventory.WeaponMod_HeatShield Slot 3 AGP_Inventory.WeaponMod_HeatShield Slot 4 AGP_Inventory.WeaponMod_Flare_Gren AGP_Inventory.WeaponMod_M203_Gren AGP_Inventory.WeaponMod_Harris_Bipod AGP_Inventory.WeaponMod_HeatShield Slot 5 AGP_Inventory.WeaponMod_Virtual_Cone_Suppressor AGP_Inventory.WeaponMod_M4qd_Suppressor Mods in 1.9, currently not working AGP_Inventory.WeaponMod_Anpvs10_Sight AGP_Inventory.WeaponMod_VliFlashPoint AGP_Inventory.WeaponMod_Anpeq5_Laser It works like Slot_<SLOT>_(<INDEX>)=<MOD> where <SLOT> is the mod slot, <INDEX> is the index of the set of mods and <MOD> is one of the listed mods. Mods only work on some slots, like the M203 and the Harris Bipod work on slot 4 and no others. To change from one index of the gun to another type SetIndex <X> where <X> is an index to use that set of mods, then type mpcheat changeclass m4m to get the modified m4 with the new index settings put on it. You type suppressor to toggle the suppressor on and off. The laser and flashlight are probably activated by typeing leftrail and rightrail, but I don't think the code has been added for them yet because they do nothing. Another cool thing is that they work on cheat servers too, so you can play online with modified m4's. 16. Changing the Weapon Mod Set Names Thanks to {TfC[R]}FluffyBunny for this There will be info inbetween the IndexName(#)=SetName stuff for the mods on each set. Some of them will be bunched togeher if there are more than one set with the same mods. You just rename the parts where it says Set #. You can put this in your WeaponMods.ini [AGP_Inventory.Weapon_M4A1_Rifle_Mod] CurrentIndex=0 IndexName(0)=Basic IndexName(1)=Sniper IndexName(2)=Grenades IndexName(3)=Flares IndexName(4)=All Rounder This will change the names of the selections on the Weapon Mods menu ingame to Basic, Sniper, Grenades, Flares and All Rounder, or you can change them to whatever you want. 17. AK74SU Weapon Mods Thanks to inos for this You can get the AK74SU if you mod the WeaponMods.ini file with the stuff below. You can have both the AK74SU and M4A1 mods in the same file. Just use setweapon agp_inventory.weapon_ak74su_file to switch to the AK74SU, and setweapon agp_inventory.weapon_m4a1_rifle_mod. Use class sf to get the mods. After switching from the AK to the M4, or vise-versa, you need to use class sf again.Make sure there are no extra spaces at the ends of the lines after pasting the text. It seems that only Set 1 works, so maybe someone can figure it out. There should be one extra space on each line at the end after pasting. [WeaponMods] CurrentWeapon=AGP_Inventory.Weapon_AK74su_Rifle [AGP_Inventory.Weapon_AK74su_Rifle] CurrentIndex=1 IndexName(0)=Set 1 Slot_0_(0)=AGP_Inventory.WeaponMod_AKs74u_Ironsight Slot_1_(0)=AGP_Inventory.WeaponMod_Kobra_Reflex Slot_2_(0)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_3_(0)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_4_(0)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_5_(0)=AGP_Inventory.WeaponMod_PBS4_Suppressor IndexName(1)=Set 2 Slot_0_(1)=AGP_Inventory.WeaponMod_PSO Slot_1_(1)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_2_(1)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_3_(1)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_4_(1)=AGP_Inventory.WeaponMod_BS1_Gren Slot_5_(1)=AGP_Inventory.WeaponMod_PBS4_Suppressor IndexName(2)=Set 3 Slot_0_(2)=AGP_Inventory.WeaponMod_Compact_AimPoint Slot_1_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_2_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_3_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_4_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_5_(2)=AGP_Inventory.WeaponMod_PBS4_Suppressor IndexName(3)=Set 4 Slot_0_(3)=AGP_Inventory.WeaponMod_AKs74u_Ironsight Slot_1_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_2_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_3_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_4_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_5_(3)=AGP_Inventory.WeaponMod_PBS4_Suppressor IndexName(4)=Set 5 Slot_0_(4)=AGP_Inventory.WeaponMod_AKs74u_Ironsight Slot_1_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_2_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_3_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_4_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_5_(4)=AGP_Inventory.WeaponMod_Cone_Suppressor Slot 0=Top Rail Slot 1=Front Rail Slot 2=Left Rail Slot 3=Right Rail Slot 4=Bottom Rail Slot 5=Barrel Mods Available: Slot 0 AGP_Inventory.WeaponMod_PSO AGP_Inventory.WeaponMod_Compact_AimPoint AGP_Inventory.WeaponMod_AKs74u_Ironsight AGP_Inventory.WeaponMod_HeatShield Slot 1 AGP_Inventory.WeaponMod_Kobra_Reflex AGP_Inventory.WeaponMod_HeatShield Slot 2 AGP_Inventory.WeaponMod_Virtual_Heatshield Slot 3 AGP_Inventory.WeaponMod_Virtual_Heatshield Slot 4 AGP_Inventory.WeaponMod_BS1_Gren AGP_Inventory.WeaponMod_HeatShield Slot 5 AGP_Inventory.WeaponMod_PBS4_Suppressor AGP_Inventory.WeaponMod_Cone_Suppressor 18. Other Weapon Mods Thanks to inos for this You can put other weapons in the WeaponMods.ini file. The only other weapons modable are the SPR and Vintorez. They only have one setup. [AGP_Inventory.Weapon_SPR_Sniper] CurrentIndex=0 Slot_0_(0)=AGP_Inventory.WeaponMod_VariX_Scope Slot_1_(0)=AGP_Inventory.none Slot_2_(0)=AGP_Inventory.none Slot_3_(0)=AGP_Inventory.none Slot_4_(0)=AGP_Inventory.WeaponMod_Harris_Bipod Slot_5_(0)=AGP_Inventory.WeaponMod_SPR_Suppressor [AGP_Inventory.Weapon_Vintorez_Sniper] CurrentIndex=0 Slot_0_(0)=AGP_Inventory.WeaponMod_Vintorez_Scope Slot_1_(0)=AGP_Inventory.none Slot_2_(0)=AGP_Inventory.none Slot_3_(0)=AGP_Inventory.none Slot_4_(0)=AGP_Inventory.WeaponMod_Virtual_Harris_Bipod Slot_5_(0)=AGP_Inventory.WeaponMod_Virtual_SPR_Suppressor You can also put other weapons so when you use class sf you start with it. You don't have to have the mod stuff with it. Here is how the shotgun would work: CurrentWeapon=AGP_Inventory.Weapon_M870_Shotgun It's basically just the code you use to summon, but you put AGP_Inventory.Weapon_<weapon>_<weaponname> 19. Using Incendiary Grenades On Non SF Maps with Cheats Enabled This will only work on cheat enabled servers that do not have MILES enabled(lazer tag). When you are playing type paramsammo 1. Then press 5 you will pull out the grenade. They are very useful for putting at the objective of the other team and blocking doorways. A good example is Pipeline. 20. How to use "Aliases" in User.ini Thanks to -=UEO=-Sky_Lord- for this Aliases[X]=(Command="Y",Alias="Z") X is the number of the alias. You can have 40 of them (0-39), the game uses a default of 32 (0-31) aliases by himself, but you can lower it to only 11 without affecting anything by using the list below: Aliases[0]=(Command="Button bFire | Fire",Alias="Fire") Aliases[1]=(Command="Button bAltFire | AltFire",Alias="AltFire") Aliases[2]=(Command="Axis aBaseY Speed=+300.0",Alias="MoveForward") Aliases[3]=(Command="Axis aBaseY Speed=-300.0",Alias="MoveBackward") Aliases[4]=(Command="Axis aStrafe Speed=-300.0",Alias="StrafeLeft") Aliases[5]=(Command="Axis aStrafe Speed=+300.0",Alias="StrafeRight") Aliases[6]=(Command="Jump | Axis aUp Speed=+300.0",Alias="Jump") Aliases[7]=(Command="Button bAction | Action",Alias="Action") Aliases[8]=(Command="Button bLeanRight | LeanRight",Alias="LeanRight") Aliases[9]=(Command="Button bLeanLeft | LeanLeft",Alias="LeanLeft") Aliases[10]=(Command="Button bSprint | Sprint",Alias="Sprint") Y are the commands that are done when the Alias is trigger, it is the same as what goes after the "=" for the normal binds (<key>=Y) Z is the name of the alias, this how you call him. When you bind a key to Z, the commands Y will happen. Example: Aliases[32]=(Command="ReportIn | CommoSendMessage 3",Alias="CoverMeW") This is Alias number 32. To call it you do something like: Enter=CoverMeW When you press enter this is what will happen: ReportIn | CommoSendMessage 3 If you need any of it to be clearified more, PM -=UEO=--Sky_Lord- or myself. 21. Admin Commands Admin spectate [ <playername> | <playerID>] - Spectate a named player. Note that when a round ends, the target you are spectating is lost and you must re-issue the spectate command to go back into spectate mode. Admin a_switchteam <playername> | <playerID> - Switches the team of the specified player (either from Assault to Defense, or vice-versa.) The team switch happens at the beginning of the next round. This is merely a request to change the team of the named player. Other mitigating factors may prevent this player’s team from actually changing the next round. Admin a_open <mapname> OR Admin a_map <mapname> OR Admin switch <mapname> - Opens a new map. These commands can all be used interchangeably. mapname: the name of the map to open. Admin restartmap - Restarts the current map. Admin forceclass (<playername> | <playerID>) <class> - Immediately changes the class of the specified player. The class is specified using one of the following abbreviations: r - M16A2 m - Modded M4 without M4 Mods m4m - Modded M4 with m4 Mods m4a1auto - Ranger M4A1 ma - Ranger M4A1 ar - M249 g - M16A2/M203 at4 - AT4 s - M82 s24 - M24 spr - Special Purpose Rifle m9 - M9 Pistol b - Shotgun sf - Modded M4A1 (or AK74SU) ak - AK47 ak74su - AK74 gp -AK w/ launcher rpg - RPG7 rpk - RPK Light Machine Gun svd - Dragunov sniper rifle mos - Mosin-nagant sniper rifle v - VSS "Vintorez" sl - Squad Leader ft - Fireteam Leader rct - recruit (no weapons) Admin kickban [ <playername>| <playerID> ] - Kicks the specified player from the server, and then adds his IP address to the banlist file. Admin kick [ <playername>| <playerID> ] - Kicks the specified player from the server. Admin say <message> - Uses the chat to message players. Admin message <message> - This is similar to admin say, except that the message is delivered in big text to the middle of the screen. Everyone receives the message. Admin mute <playername> | <player ID> | all - Mutes the chat specified player. This is a server mute and no players can see what he types. This doesn't affect other Admins or SuperUsers. playername | player ID: mutes the specified player. all: mutes everyone on the server. Using it again unmutes the specified player or all. Admin deathmessages 1 | on | 0 | off - Turns death and damage messages off for all players. 1/on: Turns messages on. 0/off: Turns messages off. When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is bDeathMessages. Admin score 1 | on | 0 | off | round | match - Turns the scoreboard on and off. Scoreboard can be displayed at the end of a round, end of a match, or never. Note that certain UI changes mean that even with the scoreboard disabled, players can still (currently) switch to the scoreboard from the weapon selection screen. 1/on: Turns the scoreboard on. 0/off: Turns the scoreboard off. round: Shows scoreboard at end of round only. match: Shows scoreboard at end of match only. When score mode ‘round’ or ‘match’ are specified, the score will be displayed at the appropriate time. The client can then hit ESC to close the score screen, or can wait until the beginning of the next round at which time the score screen will automatically be closed. When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is ScoreMode and the possible values are: SSM_On, SSM_Off, SSM_Round, and SSM_Match. Admin motd self | all | <text> - Sets or displays the message of the day. self: displays message of the day to admin only. all: Displays message of the day to all players. text: The text string to set as the message of the day. We currently have 4 MOTD lines that can be set in ArmyOps.ini. These lines are displayed when a client logs into a server (if they are not blank.) Using the admin motd command to set the MOTD only sets the first line of the MOTD (in the ini file, it’s called MOTDLine1). Similarly, when the self or all parameters are specified, only MOTDLine1 will be displayed. All four lines will still be displayed when a client logs into a server for the first time (provided they aren’t blank.) Admin roekicktimer 1 | on | 0 | off - Turns on or off the ROE kick timer at the beginning of the round. 1/on: Turns the ROE kick timer on. 0/off: Turns the ROE kick timer off. Note that entering this command has an immediate effect (i.e. the server doesn’t wait until the start of the next round to use the new value). When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is bEnableROEKickTimer. Admin roekick 1 | on | 0 | off - Turns on or off the ROE kick functionality for players exceeding max ROE. 1/on: Turns on ROE kick. 0/off: Turns off ROE kick. The effect of this command is immediate. When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is bEnableROEKick. Admin roekickdead 1 | on | 0 | off - If enabled, instead of a player being kicked for an ROE penalty, they will be killed. 1/on: Turns ROE kick dead feature on. 0/off: Turns ROE kick dead feature off. The damage type used to kill the offending player is suicide, so to other players it may seem like the culprit killed himself. However, the player gaining the ROE sees a specific message telling him he is being killed due to ROE. When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is bEnableROEKickDeath. Admin pb_sv_ enable | disable - Enable enables punkbuster for the server, disable disables punkbuster for the server. Admin pb_sv_gameauth 0/1 - Enables or disables authorization for a server. 0 stops pb from kicking even with auth off. 22. Punk Buster Commands Tasks pb_sv_task <start-seconds> <optional-run-every-seconds> - This allows server admins to set a task starting from a specified time in seconds and then running again every x seconds there after. If no re-run value is specified then the task is only run once. This feature is not limited to PB functions and can run in-game functions as well. You may use more than one task if you like. Example: pb_sv_task 10 300 "say ^3Visit us at www.yourwebsite.com" pb_sv_task 15 305 "say ^5Email server admins: admin@yoursite.com" pb_sv_task 700 "pb_sv_bindsrch com_maxfps" pb_sv_task 700 "pb_sv_bindsrch m_pitch" This will spam your two messages on screen and re run them at the specified times. The last two will run a bind-cvar check once only. pb_sv_tlist - Shows what tasks you have running and shows you what slot number each task is assigned to. pb_sv_taskdel <slot#> - Deletes a task in your list of tasks by slot number. This is useful in keeping multiple tasks from piling up and repeating themselves. In your pbsv.cfg you should insert this command right before your list of tasks to make sure you start off clear. Example: pb_sv_TaskDel 1 pb_sv_TaskDel 2 pb_sv_TaskDel 3 pb_sv_TaskDel 4 Name Management pb_sv_badname <grace-seconds> <filter> - This command will allow you to filter out certain text in names, then give the player x seconds to change the name before being removed from the server. Here are some examples: pb_sv_badname 30 www. pb_sv_badname 30 .com pb_sv_badname 30 UnnamedPlayer pb_sv_badname 30 ogc pb_sv_badname 30 noskill pb_sv_badname 30 noname The first two lines prevent people from using your severs to advertise web sites. The others are just suggested filters and can be adjusted to your preferences. They are all set to give the player 30 seconds of warnings before they are removed from the server. pb_sv_badnamelist - Lists all the bad names in your check list and shows you each lines assigned slot number. pb_sv_badnameDel <slot#> - Deletes a name in your list of bad names by slot number. This is useful in keeping multiple bad names from piling up and repeating themselves. In your pbsv.cfg you should insert this command right before your list of bad names to make sure you start off clear. pb_sv_badnameDel 1 pb_sv_badnameDel 2 pb_sv_badnameDel 3 pb_sv_badnameDel 4 pb_sv_badnameDel 5 pb_sv_badnameDel 6 pb_sv_badname 30 www. pb_sv_badname 30 .com pb_sv_badname 30 UnnamedPlayer pb_sv_badname 30 ogc pb_sv_badname 30 noskill pb_sv_badname 30 noname pb_sv_changePeriod 10 - Amount of seconds allowed between name changes, prevents name spamming. pb_sv_changeMax 5 - Number of total allowed name changes per session. pb_sv_dupNameGrace 20 - Amount of time (in seconds) that a duplicate name has to be changed before that player is removed from the server. This ensures that all players on the server have a unique name. pb_sv_extChar 0 - Control of extended characters in names (characters and symbols that can not be produced from a single key stroke.) 0 to disallow such names. 1 to allow these names. pb_sv_emptyname 0 - Control the option of a an empty name (no name at all). 0 will not allow an empty string to be returned for a name value. 1 will allow an empty string. pb_sv_minName 1 - Dictates the minimum amount of actual characters a players name must have to be allowed on the server. This will double check the above pb_sv_emptyname 0 to make sure a player doesn't enter ^7^7 as a name (which satisfies the pb_sv_emptyname 0 but still returns an empty string to the console.) Set this to one to make sure that a player has at least one standard character in their name. Guid Settings Pb_sv_noguidgrace 30 - Number of seconds that a player with no guid is kicked (0 - 300) We recommend giving players 30 seconds or so in case of slow communication rate with the master auth server. pb_sv_updategrace 300 - Number of seconds that a player with a "no updated status" has to update before being kicked (300 - 600) pb_sv_guidrelax 7 - This setting was added to server version 1.011 to set options for the locked-down guid system. This setting is cumulative based on adding the values for the conditions desired: 1=UNKN Guid, 2=WRONGIP Guid, 4=DUPLICATE Guids. The current default for this setting is 7 (1+2+4) which means that PB will not kick (relax kicking) for any of the three cases. We recommend kicking for at least UNKN guids. Below are the possible combinations: 0= Kick for UNKN guid, wrong ip guid and duplicate guid. 1= Kick for wrong ip guid and duplicate guid. 2= Kick for UNKN guid, and duplicate guid. 3= Kick for duplicate guid. 4= Kick for UNKN guid and wrong ip guid. 5= Kick for wrong ip guid. 6= Kick for UNKN guid 7= Don't kick for UNKN guid, wrong ip guid and duplicate guid. These values are bitmapped and work like the games FLAGS system, but since they are used to "relax" or disable instead of enable, they are reversed in the sense that you don't add up the numbers but rather subtract them. Auto Kicking pb_sv_CQC 1 - This allows admins to turn off / on the feature that shows players why they were kicked (bad name, cvar violation, hook, no guid, etc.) We recommend leaving this ON, so people can see why they were kicked. 1 is ON and 0 is OFF. pb_sv_KickLen 10 - When kicked from the server for a violation (bad name, cvar violation, hook, no guid, etc.) this is the time (in minutes) that person must wait before they can re-join the server. Manual Screen Shots To manually take a screen shot, in game from your console of all players, the command is: pb_sv_getss To manually take a screen shot of a specific player, get all the players slot numbers by doing a pb_sv_plist [enter] and when you get the slot number of the person you want to take a screen shot of ( lets say its player number 4 ) type: pb_sv_getss 4 Automatic Screen Shots To set up your server to take automatic screen shots, you will need to use and understand the following commands in your pbsv.cfg. pb_sv_autoss 1 - This setting tells your PB enabled server whether it should retrieve screen shots automatically. Setting to 1 will turn the auto screen shot capture ON and setting it to 0 will turn it OFF. The default is OFF. pb_sv_autossfrom 60 - This is the MINIMUM number ( in seconds ) that PB will wait after taking a screen shot from players, before attempting to take another one. The default is 60 seconds. Remember that taking screen shots from every player every 60 seconds will rack up a nice number of screen shots in your PB's screen shots folder and use plenty of system resources, sometimes resulting in lag. If there are 10 players on your server and the map lasts 10 minutes, you will be getting 100 screen shots per map. Be careful with this setting. Some recommended settings and samples will be presented at the end of this page. pb_sv_autossto 1200 - This is the MAXIMUM number ( in seconds ) that PB will wait after taking a screen shot from players, before attempting to take another one. The default is 1200 ( 20 minutes. ) Some recommended settings and samples will be presented at the end of this page. pb_sv_ssfloor 1 PB - screen shots are taken and then saved numerically. This is the "starting" number that PB will use to name screen shots. Default is 1. pb_sv_ssceiling 100 - This is the highest number PB screen shots will be saved. After screen shot #100, PB will over write the screen shots starting at your pb_sv_ssfloor setting. Default is 100 but this could easily be reached in a few hours. Some recommended settings and samples will be presented at the end of this page. pb_sv_ssdelay 0 - Each player will have to wait a random amount of seconds ( up to the number of this setting ) before actually sending the screen shot after the request has been made. This *may* help reduce lag, as all players don't have to send their shots and then get processed and written at the same time, rather they get done randomly within the time frame set. On the other hand, it may cause more lag ( lets say set to 5 ) from screen shots being sent and processed over a longer period of time ( processing 20 players over a 5 second period, rather than an instantaneous "glitch" from all 20 being done at the same time.) Default is 0 which means there is no delay and all shots are taken at the same time. pb_sv_sspath "" - This is where PB will send the screen shots and the helper html files. The default is "" ( empty ) and need not be specified if you want to keep the shots stored in the default PB screen shots folder. pb_sv_ssheight 240 - The height in pixels of the screen shot. 240 is the default and the recommended value to maintain a good size while keeping file size and cpu usage at an acceptable level. pb_sv_sswidth 320 - The width in pixels of the screen shot. 320 is the default and the recommended value to maintain a good size while keeping file size and cpu usage at an acceptable level. pb_sv_ssSrate 1 - The sample rate ( quality ) of the shot captured. If set to "2" then only every second pixel is taken ( both horizontally and vertically. ) If set to "4" then only every fourth pixel is taken. This reduces file size and cpu usage but significantly reduces the picture quality as well, making it hard to prove those "close calls." Default is 1 and is recommended. pb_sv_ssxpct 50 - Percentage ACROSS the screen where the center of the screen shot should be captured from. Default is 50 and is recommended to keep the screen shots centered. pb_sv_ssypct 50 - Percentage DOWN the screen where the center of the screen shot should be captured from. Default is 50 and is recommended to keep the screen shots centered. Miscellaneous pb_ver - tells the PunkBuster version pb_load - load a script of PunkBuster commands (untested) pb_plist - list of all players on the server and their "PunkBuster status" (Unsure of what this means) pb_power - list of all players on the server and the different PB status' then pb_plist pb_kick # - # is the number of a player. Use "pb_power" or "pb_plist" to find the number. It needs 10 people to kick (vote) the player off the server for about 2-5 mins. The votes only count for one round like the regular kick. pb_myguid - the "unique identifier" PunkBuster has assigned you for this server. pb_sslog - controls whether any ScreenShots taken of you are logged to the System/pb/scrnshot directory. Default is 1 (yes). pb_sssave - controls whether additional information is saved (?) whenever you are investigated (? again). Default is 0 (no). pb_msgprefix - The prefix before any punkbuster messages. Default is "PunkBuster Client". You could change it to "PB Client", for example. (On ET you can apparently change the color, but I don't know how to do this in AA.) pb_syste - apparently you m can change this (from 0 to 1 or vice versa) if you are having lockup problems pb_lan - setting defaults to 0; when set to 1, PB will behave as though it has no internet access pb_webupdate - command adds the PBWEB functionality directly into the PB client; PBWEB should no longer be required to manually update PB clients; PunkBuster will automatically issue this command when necessary to auto-update during gameplay before going into distress mode pb_sv_maxConUpdates - setting defaults to 12; PB Server will not send updates to more than this number of clients simultaneously in an effort to cut down on update timeouts after a recent PB update pb_sv_homepath - command to display PB's home path 23. PB Power Tips - Thanks to {WP}_Gedron for this This is all about the PunkBuster Player Power System, a system similar to votekick. The only thing different about is certain people can have more weight to a votekick than others. The cool thing is that certain players on their own server can be designated "Deputy" allowing them to remove players from their server (and ban them for 5 minutes[default]). To do this: 1) Log in as admin 2) Type in the console pb_power and retrieve the player's slot number you wish to make a deputy. 3) Type in the console admin pb_sv_power XX 100 where XX=desired deputy player's slot number. Nothing will come up in the console if done correctly. It's good to do another pb_power to check that the right person got the correct votekick power. Then, as that player (in the game), he can easily kick people without loging out and then re-loging in as admin. To do this: 1) Open console 2) type pb_power and retrive desired player's slot number 3) type into console pb_kick XX where XX=kicked player's slot number The player will be kicked from the server and will be banned for 5 minutes(default). This is usually good enough to keep the undesirables from ruining the game for your other players. They will typically get tired of waiting and go play somewhere else instead of waiting that long just to irritate you again. The "deputy's" weighted kick will last until the server is rebooted. The kick does not cause any honor loss to the player who is kicked. The message they get when being punted is a little missleading in that you might think he is loosing 100 experience points for being kicked, but actually that 100 refers to the 100 points of "deputy weight" that the kicker had. 24. Cool / Weird Things To Do (the codes for this are above, use ctrl f then type in a part of it to find it) Healing Yourself If you are shot by the AI soldier in single you can heal yourself by summoning a person and then avataring into them. Then type in "mpcheat medic". Then walk over to your other person and heal them then type "avatar agp_characters.agp_character" to get back into your other body. Different Soldier Weapons You can give the opfor different weapons by summoning one. Then avatar into the soldier. Then use the "class x" or "mpcheat changeclass x" and get a different weapon. For the RPG7, AT4, or Shotgun summon it then pick it up. Then type "avatar agp_characters.agp_character" then the soldier will come to life on their own. When they become alive they get a crossbreed with the weapon that you gave them and the AK that they start with. An example is that if you give them the Shotgun it has a magazine and is auto with 30 rounds instead of 7. Tags If you summon some soldiers then do avatar into them then avatar back to your other body and you aim at the person they will have the tag of your name. Coming Back to Life (sort of) If you are killed by AI(you can do this before you are killed just incase you die and don't have any other guys summoned) then you can use the avatar command and go into the soldier. Then use the summon command and summon another character, civilain, ambient, or whatever. Then avatar into them and it's like you have a new life. Each person that you summon is kinda like one life. If you are close to the AI when you avatar to the other body either kill it right away or use the "killpawns" command to get rid of it(and all other summoned guys). Flying From AI Fire When u summon a soldier and he starts shooting at you jump around a bit. If you are killed in the air you go flying back until you hit something. If you don't have god on, you will most likely die. 25. Previously Working/Disabled Commands ("show x" to turn any on again where x is the second part of the command used) show fog - To turn off fog show coronas - To turn off lights show particles - To turn off particles (i.e. smoke) show projectors - To turn off damage skins, shadows, etc. show radii - To show hit radii for grenades? show sky - To turn off sky show staticmeshes - To turn off objects show terrain - To turn off terrain. stat anim - Shows where animations come from. rmode X (1-9) 1) Wireframe 2) Blue Surfaces, Zone/Portal mode 3) Pastel Surfaces, Texture Usage Mode (this only shows texture usage on BSP geometry) 4) White Surfaces, BSP Cuts Mode 5) Standard, Dynamic Light Mode (this is the normal in game mode) 6) More Intense, Textured Mode 7) No Textures, Lighting Only Mode Solarized, Depth Complexity Mode 9) Much More Intense, More Textured Mode Quote Link to post Share on other sites
Foka Posted June 28, 2004 Report Share Posted June 28, 2004 no ja juz tylko czekam az ktos tu wklei kod zrodlowy AAO Quote Link to post Share on other sites
WOjtas^ Posted June 28, 2004 Report Share Posted June 28, 2004 momencik ;) Quote Link to post Share on other sites
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