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Jeszcze raz Americas Army...


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mozesz sobie kazda mape odpalic offline i np poustawiac kukly. Da sie odpalic kazda bron, nawet te niedostepne (teraz o ile wiem to tylko shotgun jest niedostepny normalnie).

do odpalenia mapy offline:

otworzyc konsole (domyslnie tylda, czasem TAB)

wpisac:

open NAZWA_MAPY

nazwy mapy znajdziesz w katalog gryMaps (wpisywac bez rozszezenia)

po wczytaniu mapy:

playerlock 0 - dzieki czemu mozemy sie poruaszac

Mhm... w sumie to duzo opisywania by bylo... W katalogu z gra jest folder help a w nim manual, tam tez sa opisane wszystkie dostpene (chyba :) )w grze komendy.

 

str. 183 w manualu:

Support (con’t)

Offline Practice

You can play on any map when not online. To begin offline practice mode:

1. Start AA:SF (SFAS)

2. Open command console (~)

3. Type Open <Map Name> (where <Map Name> is the map you want to

open)

4. When the map loads, type in the console “Playerlock 0” without quotes.

5. You can not move around. To try out different classes and weapons

you can activate the cheats by typing: “mpcheat changeclass <class>”

without quotes. (where <class> is replaced by the class code).

The codes are:

M203 = g

M16A2 = r

M82A1 = s

M24 = s24

M249 = ar

Modified M4 = m4m

M4A1 = m4a1auto

AK47 = ak

AKS74U = ak74su

GP30 = gp

RPK = rpk

SVD = svd

Mosin = mos

SSG = sl

SGT = ft

Recruit = rct

VSS = V

M9 Pistol = M9

SF Class = SF

RPG-7 = RPG

Other commands that can be used are:

fov X (FOV 90 is default) Changes field of view

slomo X (1 is default) Changes timerate

playersonly Freezes effect

setspeed X (1 is default) Changes player speed

Page 183 America's Army Training Manual

Support (con’t)

setjump X(325 is default) Changes player jump height

mpcheat god God mode

mpcheat nvg Night Vision Goggles

mpcheat freecamera 1 3rd person view, floating camera

mpcheat ghost Fly around and clip through walls

mpcheat walk Go from ghosting to walking again

behindview 1/0 3rd person view

suicide Kill yourself

show fog Turns off fog

show coronas Turns off lights

show particles Turns off particles

show projectors Turns off skins, shadows, etc

show sky Turns off sky

show staticmeshes Turns off objectives

show terrain Turns of terrain

stat fps Shows frames per second

stat net Shows connection information

stat game Shows performance timings in milliseconds

stat render Shows rendering information

stat hardware Shows in-depth modelling information

stat all Shows all game information

Page 184 America's Army Training Manual

Support (con’t)

stat none Shuts off stat info

flush Clears out graphics memory

getres Shows screen resolution and color depth

memstat Shows memory statistics

agphud 0/1 Hide / show HUD (works in multiplayer)

open xxx.xxx.xxx.xxx Join a server directly through IP address

reconnect Reconnect to server

disconnect Leave server

exit Exit to desktop

quit Exit to desktop

mode X (where X= 1-9) 1-wireframe

2-blue surfaces

3-pastel surfaces

4-white surfaces

5-standard

6-more intense

7-no textures

8-solarized

9-much more intense

To summon practice dummies and equipment:

summon agp_characters.npc_airborneinstructor

summon agp_characters.npc_towerobserver

summon agp_characters.npc_towerobserverfemale

summon agp_characters.npc_flightcrew

summon agp_characters.npc_airbornesoldier

Page 185 America's Army Training Manual

Support (con’t)

killpawns removes all practice dummies

summon agp_inventory.agp_ammopickup.agp_m67frag

summon agp_inventory.agp_ammopickup.agp_m83smoke

summon agp_inventory.agp_ammopickup.agp_flashbang

summon agp_inventory.agp_ammopickup.agp_ammo_40G1_1 (40mm ammo)

summon agp_inventory.agp_ammopickup.agp_ammo_556_40 (M4/M16 ammo)

summon agp_inventory.agp_ammopickup.agp_ammo_762_5 (M24/MOS ammo)

summon agp_inventory.agp_ammopickup.agp_ammo_127_10 (M82/SVD ammo)

summon agp_inventory.agp_ammopickup.agp_ammo_30G_1 (GP30 ammo)

summon agp_inventory.agp_ammopickup.agp_pickupM82

summon agp_inventory.agp_ammopickup.agp_pickupRPK

summon agp_inventory.agp_ammopickup.agp_pickupM4A1

summon agp_inventory.agp_ammopickup.agp_pickupM4A1auto

summon agp_inventory.agp_ammopickup.agp_pickupM249

summon agp_inventory.agp_ammopickup.agp_pickupM24

summon agp_inventory.agp_ammopickup.agp_pickupM203

summon agp_inventory.agp_ammopickup.agp_pickupM16A2

summon agp_inventory.agp_ammopickup.agp_pickupGP30

summon agp_inventory.agp_ammopickup.agp_pickupAK74su

summon agp_inventory.agp_ammopickup.agp_pickupAK47

summon agp_inventory.agp_ammopickup.agp_pickupMosinNagant

Page 186 America's Army Training Manual

Support (con’t)

summon agp_inventory.agp_ammopickup.agp_pickupSVD

Note that dummies won’t spawn if there isn’t room for them in the space you’re

trying to put them. Also a dummy’s arms are straight out until they take damage.

Be sure to back up the user.ini before editing.

To practice MILES maps in single player with live weapons, back up your Army.ini

file and change the following:

[AGP_Gameplay.AGP_GameSinglePlayer]

FOrceGameplay=FORCE_Normal (change from FORCE_None)

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heh...

boty to za duzo powiedziane. Sa po prostu kukly z bronia - czasem nawet trafiaja :P

komenda:

summon agp_characters.npc_soldier

pozniej wpisujesz

walk

zeby zlikwidowac wszystkie kukly wpisujesz

killpawns

najlepiej to sobie zbindowac np. pod numeryczna klawiature

Katalog z gra/System/User.ini

wklej sobie to w miejsce twoich NumPad:

NumPad0=summon agp_characters.npc_soldier

NumPad1=summon agp_characters.npc_towerobserver

NumPad2=playerlock 0

NumPad3=mpcheat god

NumPad4=devmode 1

NumPad5=show fog

NumPad6=show particles

NumPad7=show coronas

NumPad8=show projectors

NumPad9=show staticmeshes

 

1) Wczytujesz mape

2) naciskasz na numerycznej 2 i dla "GOD'a" 3

3) rozsstawiasz sobie na mapie kukly - strzelajace to 0, normalne to 1

4) mozesz latac (fly) i przenikac przez sciany, ziemie (ghost), zeby wrocic na ziemie - walk

5) mozesz zmniejszyc tempo gry:

slomo 1 - to domyslne

slomo 0.001 to chyba minimalne

slomo 100 to chyba max :)

musisz sie sam pobawic :>

Ale fajnie to wygladada jak sie np. wezmie SAWa i w slomo 0.01 zacznie walic... smuuuuugoooooweeeee tak dluuuuugo leca :>

jeszcze jest freecamera 1 (widok z 3 osoby, mozna obracac) i behindview 1 (na stale widok zza plecow), zeby wrocic no 1 osoby, zamiast 1 dajesz 0 np.

behindview 0

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O to może tutaj się dowiew tego co mnie męczy. :)

 

Otóż czy da się "summonować" postacie z gry, nie w sensie te kukły, tylko same modele.... hmmmm jakby to powiedzieć żeby to sens miało...

 

Np jak summonować model SF ... chodzi mi o końcówkę summon agp_characters.npc_soldier tzn. co trzeba wpisać zeby zamiast pacjenta z kałachem pojawił się żołnierz SF?

 

No po prostu pięnie piszę.. ja już dzisiaj nie piję :) [/b]

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o ile wiem to sie nie da :), ale da sie zrobic tak, ze jak ustawisz kukle, to mozesz sie do niej przenisc... i wtedy chyba bedziesz widzial siebie (czytalem ze mozna sie np. w ten sposon uleczyc siebie...

tutaj dluuuuuuga lista komend:

znajdz sobie w niej slowa "avatar" to sa wlasnie te miejsca z przenoszeniem sie

Table Of Contents  

1. Userful Console Commands  

2. Other Usefule Single Player Commands  

3. Multiplayer Cheat Commands  

4. To Practise Solo  

5. Summoning Characters  

6. Controlling Summoned Characters  

7. How To Make Offline Opfor Alive  

8. Other Items That May Be Spawned  

9. Binding Keys On The Fly In-Game  

10. Binding many keys with a Text file  

11. Binding Commo Messages to Keys  

12. Commo List  

13. Actions  

14. Video Recording  

15. M4A1 Weapon Mods  

16. Changing the Weapon Mod Set Names  

17. AK74SU Weapon Mods  

18. Other Weapon Mods  

19. Using Incendiary Grenades On Non SF Maps with Cheats Enabled  

20. How to use "Aliases" in User.ini  

21. Admin Commands  

22. Punk Buster Commands  

23. PB Power Tips  

24. Cool / Weird Things To Do  

25. Previously Working/Disabled Commands  

Note: Copy the title of a section, press Ctrl + F, paste it in, and click Find Next.  

 

Make sure there are no extra spaces in any of the commands  

 

 

1. Useful Commands  

agphud 0/1 - Hides/shows HUD  

exit - Exit to desktop  

quit - Exit to desktop  

flush - Clears out graphics memory  

dumpcache - Clears out the cache(not sure which one)  

getres - Tells screen resolution and color depth  

getcurrentres - Tells the current resolution  

setres WxHxD - Set the resolution and color depth. ex: SetRes 800x600x32  

memstat - Memory statistics  

obj list - Gives a summary of memory usage  

netspeed xxxx - Sets netspeed to different setting  

lanspeed xxxx - Sets lanspeed to different setting (default is 20000, you shouldn't change this)  

open xx.xx.xx.xx - Join a server directly through IP  

open xx.xx.xx.xx?password=xxxxx - Join a sever directly through IP where the xxxxx is the password  

open xx.xx.xx.xx?admin_password=xxxxx - Join a server as an admin if you put in the admin password  

playerlist - Useful to start a votekick on someone with weird characters in their name, you would then votekick ## #" (## = the number beside the playername)(third # = reason for vote kick) to initiate a votekick  

reasonlist - Gives the 5 reasons for votekicking  

reconnect - Rejoin the server  

disconnect - Leave the server  

togglefullscreen - Toggle windowed/full-screen mode  

preferences - allows you to see various settings. It should let you use them but it doesn't work for some reason.  

stat fps - Provides frames per second  

stat net - Provides connection info  

stat game - Provides performance timings in milliseconds  

stat render - Provides rendering information  

stat hardware - Provides in-depth modeling information  

stat karma - Provides Karma infomation  

stat all - Provides large (HUGE) amounts of game info  

stat none - Shuts stat info off  

 

 

2. Other Useful Single Player Commands  

behindview 1/0 - For 3rd person on/off  

freecamera 1/0 - For 3rd person, independently rotating view on/off  

fly - To fly  

ghost - To fly through objects  

fov X (FOV 85 is default) - To change field of view  

playersonly - Toggles freezing effects(ex: muzzle flash)  

slomo X = (SLOMO 1 is default) - To change timerate  

setspeed X = (1 is default) - To change player speed  

setjumpz X = (325 is default) - To change player jump  

suicide - To kill yourself  

walk - puts you back on the ground, counters fly/ghost  

deathstalker - Toggle unlimited ammo on/off  

entropy - Toggle invincibility on/off  

SetCameraDist(#) - Set camera distance  

CheatView(x) - See what actor x‘s view is  

Changesize – change players size, 1 is default  

ViewSelf - Target Camera on player  

Amphibious - Underwater mode (it says it works but it realy wont do anything)  

Invisible - Toggle Invisibility  

AllAmmo - Give player ammo for all weapons (says it works but does nothing)  

wpnrecoil - Toggle recoil on/off  

changewpnfov X (FOV 85 is default) - To change field of view  

judas - Toggle perfect accuracy  

wpnaccuracy - Toggle perfect accuracy  

rend perbone - Adds wireframe to the characters body kinda, not sure exactly, see it with behindview or freecamera  

teleport - Teleports your player to the place on the map you are looking. Doesn't go through the fog and don't look up high unless you have god on(or want to die).  

 

 

3. Multiplayer Cheat Commands  

mpcheat class X where X is a command below  

(Note: Do NOT change class before jumping out of the airplane in airborne missions.)  

r - M16A2  

m - Modded M4 without M4 Mods  

m4m - Modded M4 with m4 Mods  

m4a1auto - Ranger M4A1  

ma - Ranger M4A1  

ar - M249  

g - M16A2/M203  

at4 - AT4  

s - M82  

s24 - M24  

spr - Special Purpose Rifle  

m9 - M9 Pistol  

b - Shotgun  

sf - Modded M4A1 (or AK74SU)  

ak - AK47  

ak74su - AK74  

gp - AK w/ launcher  

rpg - RPG7  

rpk - RPK Light Machine Gun  

svd - Dragunov sniper rifle  

mos - Mosin-nagant sniper rifle  

v - VSS "Vintorez"  

sl - Squad Leader  

ft - Fireteam Leader  

rct - recruit (no weapons)  

 

mpcheat binoc - To get regular binoculars  

mpcheat binoc 1 - To get regular binoculars  

mpcheat binoc 2 - To get Radio Tower binoculars  

mpcheat freecamera 1/0 - 3rd person, independently rotating camera on/off  

mpcheat behindview 1/0 - 3rd person, dependently rotating camera on/off  

mpcheat god - To get god mode  

mpcheat ghost - To get ghost mode  

mpcheat nvg - To get night vision goggles  

mpcheat walk - Puts you back on the ground, counters fly/ghost  

mpcheat medic - To get medic patches  

mpcheat medic X - To get the specified number of medic patches when X is a #(max is 254)  

mpcheat paramsammo 1/0 - for ulimited ammo on/off  

mpcheat fov X (90 is default) - To change field of view  

mpcheat slomo X (1 is default - To change the speed of the game  

 

 

4. To Practice Solo  

Most of the following commands will NOT work on a multiplayer server even if cheats are enabled.  

 

Hit ~ or TAB to bring down console.  

Type open mapname where mapname is a map below  

 

Online Maps  

bridge  

bridge_se  

fls  

hq_raid  

insurgent_camp  

jrtc_farm  

mountain_ambush  

mountain_pass  

mountain_pass_se  

mout_mckenna  

pipeline  

pipeline_SF  

radio_tower  

river_basin  

SFcsar  

SFhospital  

SFrecon  

SFsandstorm  

swamp_raid  

tunnel  

weapons_cache  

weapons_cache_se  

 

Training Maps  

camp_mackall  

eande  

jump_tower  

leavenworth  

live_jump  

m24_range  

m82_range  

medic_training1  

medic_training2  

medic_training3  

medic_field  

obstacle  

rifle_range  

tactical_training  

us_weapons  

 

Type mpcheat class x where x is one of the following listed classes  

(Note: Do NOT change class before jumping out of the airplane in airborne missions.)  

r - M16A2  

m - Modded M4 without M4 Mods  

m4m - Modded M4 with m4 Mods  

m4a1auto - Ranger M4A1  

ma - Ranger M4A1  

ar - M249  

g - M16A2/M203  

at4 - AT4  

s - M82  

s24 - M24  

spr - Special Purpose Rifle  

m9 - M9 Pistol  

b - Shotgun  

sf - Modded M4A1 (or AK74SU)  

ak - AK47  

ak74su - AK74  

gp -AK w/ launcher  

rpg - RPG7  

rpk - RPK Light Machine Gun  

svd - Dragunov sniper rifle  

mos - Mosin-nagant sniper rifle  

v - VSS "Vintorez"  

sl - Squad Leader  

ft - Fireteam Leader  

rct - recruit (no weapons)  

 

 

5. Summoning Characters  

summon agp_characters.npc_medinstructor  

summon agp_characters.npc_nurse  

summon agp_characters.npc_specialforces  

summon agp_characters.npc_medstudent  

summon agp_characters.npc_student  

summon agp_characters.npc_drillinstructor  

summon agp_characters.npc_ambient  

summon agp_characters.npc_soldier  

summon agp_characters.npc_civilian  

summon agp_characters.npc_doctor  

summon agp_characters.npc_flightcrew  

summon agp_characters.npc_towerobserver  

summon agp_characters.npc_towerobserverfemale  

summon agp_characters.npc_airbornesoldier  

summon agp_characters.npc_airborneinstructor  

summon agp_characters.npc_virtualgeorge  

summon agp_characters.agp_character  

killpawns - To remove all practice dummies  

walk - Makes some dummies come alive  

 

 

6. Controlling Summoned Characters  

After summoning one of the characters above type: avatar agp_characters.npc_NAME. Once you hit enter you will go to the other body. You can see your other body standing there. Use Freecamera and behind view to see a good view of your body. Not all of the characters work the same like nurse and virtualgeorge so just test them out. I tried it with the civilian and several others so I think they all work just differently. If you have more then one of the same pawn just use avatar with the same character code again and it will switch you bethween them. To get back to your original body use the character pawn(as long as he isn't dead).  

 

 

7. How to Make Offline Opfor Alive  

First summon the agp_characters.npc_soldier. You can have one or many. WARNING: You can spawn as many as you want and your framrate should stay normal, but if you spawn too many and then make them come to life your game might slow down to almost stopped. If this happens use the "killpawns" command. After you have summoned them move away cause they will shoot at you right away when you make them alive or you could type mpcheat god or god so you won't die from the shots. Then type walk and they will yell in opforeign then pull out an AK47. They will not move from where they are spawned. If you place one right behind the other and stand infront of one of them the one on the other side of the one in front of you will be shot be the other. They are not that smart yet as they are still being coded. After you kill them you can type walk" to make them come back to life. Sometimes the opfor will walk around.  

 

The agp_characters.npc_doctor will sometimes follow you around if you make him come to life like the opfor above. Then you hit the action button (default is e) your player will yell "Move Out". Sometimes he will follow and sometimes he doesn't. If you go up to him and hit action again your player will yell "Stop" and it makes him stop following you.  

 

 

8. Other Items That May be Spawned  

(Some of these might not work. If anyone finds a way to get them to work tell me. Don't say anything if you just can't get it to work.)  

 

Weapons  

summon agp_inventory.PickupW_M16A2_Rifle - M16 Rifle  

summon agp_inventory.PickupW_GP30_Gren - GP30 Grenader  

summon agp_inventory.PickupW_M82_Sniper - M82 Sniper Rifle  

summon agp_inventory.PickupW_RPK_SAW - RPK SAW  

summon agp_inventory.PickupW_M4A1_Auto_Rifle - M4A1 Rifle  

summon agp_inventory.PickupW_M249_SAW - M249 SAW  

summon agp_inventory.PickupW_M24_Sniper - M24 Sniper Rifle  

summon agp_inventory.PickupW_M203_Gren - M203 Grenader  

summon agp_inventory.PickupW_AK74su_Rifle - AK74 Rifle  

summon agp_inventory.PickupW_AK47_Rifle - Ak47 Rifle  

summon agp_inventory.PickupW_MosinNagant_Sniper - Mosin Nagent Sniper Rifle  

summon agp_inventory.PickupW_SVD_Sniper - Dragonuv Sniper Rifle  

summon agp_inventory.PickupW_AT4_Rocket - AT4 Rocket Launcher  

summon agp_inventory.PickupW_RPG7_Rocket - RPG7 Rocket Launcher  

summon agp_inventory.PickupW_M870_Shotgun - Shotgun  

summon agp_inventory.PickupW_M9_Pistol - M9 Pistol  

summon agp_inventory.PickupW_SPR_Sniper - SPR Sniper Rifle  

summon agp_inventory.PickupW_Vintorez_Sniper - Vintorez Sniper Rifle  

 

Grenades  

summon agp_inventory.PickupT_M67_Frag - Frag Grenade  

summon agp_inventory.PickupT_M83_Smoke - Smoke Grenade  

summon agp_inventory.PickupT_M84_Stun - Flash Grenade  

summon agp_inventory.PickupT_M14_Incendiary - Incendiary Grenade  

summon agp_inventory.PickupT_MILES_Grenade - Miles Frag Grenade  

summon agp_inventory.PickupT_RGD5_Frag - Enemy Frag Grenade  

 

Ammunition  

summon agp_inventory.PickupAmmo_40mm_1_Gren - 40 mm Grenade  

summon agp_inventory.PickupAmmo_556mm_20_Mag - M16 Training Ammo  

summon agp_inventory.PickupAmmo_556mm_30_Mag - M4/16 ammo  

summon agp_inventory.PickupAmmo_556mm_200_Belt - M249 ammo  

summon agp_inventory.PickupAmmo_762mm_100_Drum - RPK ammo  

summon agp_inventory.PickupAmmo_762mm_30_Mag - AK47/AK74 ammo  

summon agp_inventory.PickupAmmo_762mm_5_Rounds - M24/MOS ammo  

summon agp_inventory.PickupAmmo_127mm_10 - M82/SVD ammo  

summon agp_inventory.PickupAmmo_30mm_1_gren - GP30 ammo  

summon agp_inventory.PickupAmmo_RPG7_PG7B - RPG ammo  

summon agp_inventory.PickupAmmo_12gauge_7_rounds- Shotgun ammo  

summon agp_inventory.PickupAmmo_9x19mm_15_mag - M9 ammo  

 

If you plan to summon more than one of the items, your job can be made much easier by binding the summon to a key. This can be done in two different ways.  

 

1.) Open User.ini and change one of the keys to something like:  

7=summon agp_characters.npc_soldier  

 

2.) If you know a key you want to bind is unused, you may also bind it using the console by typing the following command:  

bind <key> <command>  

example: bind 7 summon agp_characters.npc_soldier  

 

When solo, hit "7" key (in this example) to make practice dummies. Note that dummies won't spawn if there isn't room for them in the space you're trying to put them. Also, a dummy's arms are straight out until they take damage. Be sure to backup User.ini before editing.  

 

If you manage to somehow kill yourself, simply pull up the console and type "reconnect" to restart the map  

 

 

9. Binding Keys on the Fly In-Game  

Hit ~ to bring down console.  

bind <key> <command>  

 

Example:  

bind x say Good Job  

 

Your "x" key is now permanently bound (User.ini modified) to say "Good Job". You can, of course, rebind it to something else at any time. It will replace the old bind you had there if any. This will mess you up if you bind it to a movement key. You will then have to go to the settings panel and change it back or type bind <key> <movement name> to fix it.  

 

 

10. Binding many keys with a Text file  

Eventually, you may find that you have more bindings then keys, especially if you make make-specific binds. In order to get around this problem, you can load binds with a text file.  

 

<key>=exec FILENAME.txt  

 

Within FILENAME.txt would look like the following:  

bind <key> <command>  

bind <key> <command>  

bind <key> <command>  

 

Example:  

X=exec mybinds.txt  

Y=  

Z=  

 

Within mybinds.txt would look like the following:  

bind Y Say Hello world  

bind Z Say Hi there  

 

When I load the game, hitting Y will do nothing. But if I hit my X key, it will bind Y to  

say "Hello World". Using multiple .txt files, you can swap large numbers of binds in and  

out of your User.ini file.  

 

 

11. Binding Commo Messages to Keys  

<key>=commo<list> | CommoSendMessage <x> where list is radio, shout, whipser, squad, or hand  

and x is 1 through 28  

Example:  

 

k=commohand | CommoSendMessage 6  

 

Now for you own:  

 

<key>=CommoHand | CommoSendMessage 1  

^ Problem with the above is that it leaves the commo mode in CommoHand  

 

Fix:  

<key>=CommoHand | CommoSendMessage 1 | CommoRadio  

^ but now there's a problem here to. Now it leaves the Radio menu open and you have to hit a key to shut it.  

Proper fix:  

 

<key>=CommoHand | CommoSendMessage 1 | CommoRadio | CommoSendMessage 99  

This works correctly by sending a bogus commosendmessage to CommoRadio.  

 

 

12. Commo List  

Each of "commowhisper", "commoshout", "commoradio", and "commoglobal" has an associated chat mode. You can bind these to keys using:  

<key>=commowhisper | Talk  

<key>=commoshout | Talk  

<key>=commoradio | Talk  

<key>=commoglobal | Talk  

 

For use with CommoSendMessage x where x is a number listed below  

 

Hand signals  

<key>=CommoHand  

1 - Move out  

2 - Stop  

3 - Get down  

4 - Look this way  

5 - Ready  

6 - Double time  

8 - Affirm  

9 - Negative  

 

Squad Commands  

<key>=CommoSquad  

1 - Squad, form up!  

2 - Squad, spread out!  

3 - Fall back! Fall back!  

4 - Squad, Open fire  

5 - Squad, Cease fire  

6 - Squad, Hold this position  

7 - Squad, Report in  

8 - Squad, Silence! Silence!  

9 - Squad, Operate as a unit  

10 - There's no I in team  

11 - That may be your way, but it's not the army way  

12 - What are you doing solider?  

13 - Hit the dirt!  

14 - Stay down  

15 - Grandma was slow but she was old  

16 - That don't make no sense at all  

17 - Good job soldier!  

18 - Great job team!  

 

Whisper/Shout/Radio  

<key>=CommoWhisper  

<key>=CommoShout  

<key>=CommoRadio  

1 - Move out  

2 - Stop  

3 - Cover me  

4 - Enemy spotted  

5 - Take cover  

6 - Enemy down  

7 - Area secure  

8 - Roger  

9 - Negative  

10 - Up  

11 - Down  

12 - Left  

13 - Right  

14 - North  

15 - South  

16 - East  

17 - West  

18 - Hooah  

19 - Sniper  

20 - Frag'em  

21 - Smoke'em  

22 - Flash'em  

23 - Grenade  

24 - Ready  

25 - I'm hit  

26 - Get the door  

27 - Check your flanks  

28 - Psst - Whisper; Frag Out - Shout; Beeps - Radio  

31 - Stop so I can Treat You  

32 - Medic! [Position]  

 

 

13. Actions  

Action - Open doors, take objectives, etc...  

AGPMainMenu - AA main menu  

AltFire - Alternate fire mode  

Binoculars - Selects Binoculars (SGT/FTL only)  

Brightness - Changes screen brightness  

CallMedic - Player yells "Medic" if injured  

CommoCycle - Cycles through commos  

CommoGlobal - Global (seen by all players (all LIVE players if you are dead))  

CommoHand - Hand signal commos  

CommoRadio - Radio commos  

CommoShout - Shout commos (Heard by all in range)  

CommoSquad - Squad commos  

CommoWhisper - Whisper commos (Heard by all in range)  

Console - Pull up the console  

Contrast - Changes monitor contrast  

Crawling - Prone/Standing toggle  

Crosshair - Change crosshair  

Crouching - Crouch/Standing toggle  

FastMove - Toggle run/walk  

Fire - Fire Weapon (must be bound to key)  

Fixjam - Fix jammed weapon  

Flush - flushes graphics useful for lowend systems  

FreeLook - Free look  

Gamma - Changes monitor gamma  

Grenadeflash - Select flash grenade  

Grenadefrag - Select fragmentation grenade  

Grenadesmoke - Select smoke grenade  

Jump - Jump  

LeanLeft - Lean/roll left  

LeanRight - Lean/roll right  

LeftRail - Activate mod on the left rail  

LookDown - Moves aimpoint down  

LookUp - Moves aimpoint up  

MoveBackward - Move backwards  

MoveForward - Move forwards  

NV - Night vision goggles  

Pause - Pauses single player game  

PlayerList - Shows list of players  

Quit - Exit America's Army  

Reload - Reload weapon  

ReportIn - Reports in your current location to team  

Resolution - Change screen resolution  

Reasonlist - Shows reasons for kicking a player  

RightRail - Activate mod on the right rail  

Say - Prompts for text message  

SelectClass - Shows the weapons selection screen  

SelectTeam - Shows the team selection screen  

SetIndex 0 - Changes M4 Mod set to number 1  

SetIndex 1 - Changes M4 Mod set to number 2  

SetIndex 2 - Changes M4 Mod set to number 3  

SetIndex 3 - Changes M4 Mod set to number 4  

SetIndex 4 - Changes M4 Mod set to number 5  

SetSquadTarget - Sets squad objective  

Shot - Takes a Screenshot (Saved as .bmp in Army Operations/ScreenShots directory)  

ShowObjectives - Shows mission objectives  

ShowScores - Shows scores and most teammates/opponents  

SkinTonePref - =None/Light/Medium/Dark  

Strafe - set strafe mode on/off  

StrafeLeft - Strafe left  

StrafeRight - Strafe right  

Suicide - Kill yourself  

SupportedFire - Switch to supported fire/grenade mode (M249, M24, M82, M203, GP30 only)  

Suppressor - Puts the suppressor on the modified M4  

SwapHands - Shoulder/unshoulder weapon  

Talk - Prompts for text message  

TeamSay - Prompts for text message that only your team sees  

TeamTalk - Prompts for text message that only your team sees  

ThrowWeapon - Drops weapon to ground  

TurnLeft - Turns aimpoint left  

TurnRight - Turns aimpoint right  

Turn180 - Turns character 180 degrees around  

UseJoyStick - Enable JoySticks  

Votekick - Initiate/add a vote to a votekick  

Zoom - Brings up sights/scope  

 

 

14. Video Recording  

demorec <filename> -records the demo  

demoplay <filename> - playbacks the demo file  

stopdemo - halts the recording  

It is not fully inplemented yet but it should work.  

 

 

15. M4A1 Weapon Mods  

All you do is go to the Personal Jacket tab on the main Americas Army. Then you click the Weapon Mod tab on the top. You can have up to 5 sets of mods. Only the available mods are shown. If you feel like editing the WeaponMods.ini file, you can use the information below. Make sure there are no extra spaces at the ends of the lines after pasting the text. There should be one extra space on each line at the end after pasting.  

 

Slot 0=Top Rail  

Slot 1=Front Rail  

Slot 2=Left Rail  

Slot 3=Right Rail  

Slot 4=Bottom Rail  

Slot 5=Barrel  

 

Slot 0  

AGP_Inventory.WeaponMod_Acog4x  

AGP_Inventory.WeaponMod_M68_AimPoint  

AGP_Inventory.WeaponMod_Ironsight  

AGP_Inventory.WeaponMod_HeatShield  

 

Slot 1  

AGP_Inventory.WeaponMod_Reflex  

AGP_Inventory.WeaponMod_HeatShield  

 

Slot 2  

AGP_Inventory.WeaponMod_HeatShield  

 

Slot 3  

AGP_Inventory.WeaponMod_HeatShield  

 

Slot 4  

AGP_Inventory.WeaponMod_Flare_Gren  

AGP_Inventory.WeaponMod_M203_Gren  

AGP_Inventory.WeaponMod_Harris_Bipod  

AGP_Inventory.WeaponMod_HeatShield  

 

Slot 5  

AGP_Inventory.WeaponMod_Virtual_Cone_Suppressor  

AGP_Inventory.WeaponMod_M4qd_Suppressor  

 

Mods in 1.9, currently not working  

AGP_Inventory.WeaponMod_Anpvs10_Sight  

AGP_Inventory.WeaponMod_VliFlashPoint  

AGP_Inventory.WeaponMod_Anpeq5_Laser  

 

It works like Slot_<SLOT>_(<INDEX>)=<MOD> where <SLOT> is the mod slot, <INDEX> is the index of the set of mods and <MOD> is one of the listed mods. Mods only work on some slots, like the M203 and the Harris Bipod work on slot 4 and no others. To change from one index of the gun to another type SetIndex <X> where <X> is an index to use that set of mods, then type mpcheat changeclass m4m to get the modified m4 with the new index settings put on it. You type suppressor to toggle the suppressor on and off. The laser and flashlight are probably activated by typeing leftrail and rightrail, but I don't think the code has been added for them yet because they do nothing. Another cool thing is that they work on cheat servers too, so you can play online with modified m4's.  

 

 

16. Changing the Weapon Mod Set Names Thanks to {TfC[R]}FluffyBunny for this  

There will be info inbetween the IndexName(#)=SetName stuff for the mods on each set. Some of them will be bunched togeher if there are more than one set with the same mods. You just rename the parts where it says Set #. You can put this in your WeaponMods.ini  

 

[AGP_Inventory.Weapon_M4A1_Rifle_Mod]  

CurrentIndex=0  

IndexName(0)=Basic  

IndexName(1)=Sniper  

IndexName(2)=Grenades  

IndexName(3)=Flares  

IndexName(4)=All Rounder  

 

This will change the names of the selections on the Weapon Mods menu ingame to Basic, Sniper, Grenades, Flares and All Rounder, or you can change them to whatever you want.  

 

 

17. AK74SU Weapon Mods Thanks to inos for this  

You can get the AK74SU if you mod the WeaponMods.ini file with the stuff below. You can have both the AK74SU and M4A1 mods in the same file. Just use setweapon agp_inventory.weapon_ak74su_file to switch to the AK74SU, and setweapon agp_inventory.weapon_m4a1_rifle_mod. Use class sf to get the mods. After switching from the AK to the M4, or vise-versa, you need to use class sf again.Make sure there are no extra spaces at the ends of the lines after pasting the text. It seems that only Set 1 works, so maybe someone can figure it out. There should be one extra space on each line at the end after pasting.  

 

[WeaponMods]  

CurrentWeapon=AGP_Inventory.Weapon_AK74su_Rifle  

 

[AGP_Inventory.Weapon_AK74su_Rifle]  

CurrentIndex=1  

IndexName(0)=Set 1  

Slot_0_(0)=AGP_Inventory.WeaponMod_AKs74u_Ironsight  

Slot_1_(0)=AGP_Inventory.WeaponMod_Kobra_Reflex  

Slot_2_(0)=AGP_Inventory.WeaponMod_Virtual_Heatshield  

Slot_3_(0)=AGP_Inventory.WeaponMod_Virtual_Heatshield  

Slot_4_(0)=AGP_Inventory.WeaponMod_Virtual_Heatshield  

Slot_5_(0)=AGP_Inventory.WeaponMod_PBS4_Suppressor  

IndexName(1)=Set 2  

Slot_0_(1)=AGP_Inventory.WeaponMod_PSO  

Slot_1_(1)=AGP_Inventory.WeaponMod_Virtual_Heatshield  

Slot_2_(1)=AGP_Inventory.WeaponMod_Virtual_Heatshield  

Slot_3_(1)=AGP_Inventory.WeaponMod_Virtual_Heatshield  

Slot_4_(1)=AGP_Inventory.WeaponMod_BS1_Gren  

Slot_5_(1)=AGP_Inventory.WeaponMod_PBS4_Suppressor  

IndexName(2)=Set 3  

Slot_0_(2)=AGP_Inventory.WeaponMod_Compact_AimPoint  

Slot_1_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshield  

Slot_2_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshield  

Slot_3_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshield  

Slot_4_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshield  

Slot_5_(2)=AGP_Inventory.WeaponMod_PBS4_Suppressor  

IndexName(3)=Set 4  

Slot_0_(3)=AGP_Inventory.WeaponMod_AKs74u_Ironsight  

Slot_1_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshield  

Slot_2_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshield  

Slot_3_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshield  

Slot_4_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshield  

Slot_5_(3)=AGP_Inventory.WeaponMod_PBS4_Suppressor  

IndexName(4)=Set 5  

Slot_0_(4)=AGP_Inventory.WeaponMod_AKs74u_Ironsight  

Slot_1_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshield  

Slot_2_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshield  

Slot_3_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshield  

Slot_4_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshield  

Slot_5_(4)=AGP_Inventory.WeaponMod_Cone_Suppressor  

 

Slot 0=Top Rail  

Slot 1=Front Rail  

Slot 2=Left Rail  

Slot 3=Right Rail  

Slot 4=Bottom Rail  

Slot 5=Barrel  

 

Mods Available:  

Slot 0  

AGP_Inventory.WeaponMod_PSO  

AGP_Inventory.WeaponMod_Compact_AimPoint  

AGP_Inventory.WeaponMod_AKs74u_Ironsight  

AGP_Inventory.WeaponMod_HeatShield  

 

Slot 1  

AGP_Inventory.WeaponMod_Kobra_Reflex  

AGP_Inventory.WeaponMod_HeatShield  

 

 

Slot 2  

AGP_Inventory.WeaponMod_Virtual_Heatshield  

 

Slot 3  

AGP_Inventory.WeaponMod_Virtual_Heatshield  

 

Slot 4  

AGP_Inventory.WeaponMod_BS1_Gren  

AGP_Inventory.WeaponMod_HeatShield  

 

 

Slot 5  

AGP_Inventory.WeaponMod_PBS4_Suppressor  

AGP_Inventory.WeaponMod_Cone_Suppressor  

 

 

18. Other Weapon Mods Thanks to inos for this  

You can put other weapons in the WeaponMods.ini file. The only other weapons modable are the SPR and Vintorez. They only have one setup.  

 

[AGP_Inventory.Weapon_SPR_Sniper]  

CurrentIndex=0  

Slot_0_(0)=AGP_Inventory.WeaponMod_VariX_Scope  

Slot_1_(0)=AGP_Inventory.none  

Slot_2_(0)=AGP_Inventory.none  

Slot_3_(0)=AGP_Inventory.none  

Slot_4_(0)=AGP_Inventory.WeaponMod_Harris_Bipod  

Slot_5_(0)=AGP_Inventory.WeaponMod_SPR_Suppressor  

 

[AGP_Inventory.Weapon_Vintorez_Sniper]  

CurrentIndex=0  

Slot_0_(0)=AGP_Inventory.WeaponMod_Vintorez_Scope  

Slot_1_(0)=AGP_Inventory.none  

Slot_2_(0)=AGP_Inventory.none  

Slot_3_(0)=AGP_Inventory.none  

Slot_4_(0)=AGP_Inventory.WeaponMod_Virtual_Harris_Bipod  

Slot_5_(0)=AGP_Inventory.WeaponMod_Virtual_SPR_Suppressor  

 

You can also put other weapons so when you use class sf you start with it. You don't have to have the mod stuff with it. Here is how the shotgun would work:  

CurrentWeapon=AGP_Inventory.Weapon_M870_Shotgun  

 

It's basically just the code you use to summon, but you put AGP_Inventory.Weapon_<weapon>_<weaponname>  

 

 

19. Using Incendiary Grenades On Non SF Maps with Cheats Enabled  

This will only work on cheat enabled servers that do not have MILES enabled(lazer tag). When you are playing type paramsammo 1. Then press 5 you will pull out the grenade. They are very useful for putting at the objective of the other team and blocking doorways. A good example is Pipeline.  

 

 

20. How to use "Aliases" in User.ini Thanks to -=UEO=-Sky_Lord- for this  

Aliases[X]=(Command="Y",Alias="Z")  

 

X is the number of the alias.  

You can have 40 of them (0-39), the game uses a default of 32 (0-31) aliases by himself, but you can lower it to only 11 without affecting anything by using the list below:  

 

Aliases[0]=(Command="Button bFire | Fire",Alias="Fire")  

Aliases[1]=(Command="Button bAltFire | AltFire",Alias="AltFire")  

Aliases[2]=(Command="Axis aBaseY Speed=+300.0",Alias="MoveForward")  

Aliases[3]=(Command="Axis aBaseY Speed=-300.0",Alias="MoveBackward")  

Aliases[4]=(Command="Axis aStrafe Speed=-300.0",Alias="StrafeLeft")  

Aliases[5]=(Command="Axis aStrafe Speed=+300.0",Alias="StrafeRight")  

Aliases[6]=(Command="Jump | Axis aUp Speed=+300.0",Alias="Jump")  

Aliases[7]=(Command="Button bAction | Action",Alias="Action")  

Aliases[8]=(Command="Button bLeanRight | LeanRight",Alias="LeanRight")  

Aliases[9]=(Command="Button bLeanLeft | LeanLeft",Alias="LeanLeft")  

Aliases[10]=(Command="Button bSprint | Sprint",Alias="Sprint")  

 

 

Y are the commands that are done when the Alias is trigger, it is the same as what goes after the "=" for the normal binds (<key>=Y)  

 

Z is the name of the alias, this how you call him. When you bind a key to Z, the commands Y will happen.  

 

Example:  

Aliases[32]=(Command="ReportIn | CommoSendMessage 3",Alias="CoverMeW")  

This is Alias number 32.  

To call it you do something like:  

Enter=CoverMeW  

When you press enter this is what will happen:  

ReportIn | CommoSendMessage 3  

 

If you need any of it to be clearified more, PM -=UEO=--Sky_Lord- or myself.  

 

 

21. Admin Commands  

Admin spectate [ <playername> | <playerID>] - Spectate a named player. Note that when a round ends, the target you are spectating is lost and you must re-issue the spectate command to go back into spectate mode.  

 

Admin a_switchteam <playername> | <playerID> - Switches the team of the specified player (either from Assault to Defense, or vice-versa.) The team switch happens at the beginning of the next round. This is merely a request to change the team of the named player. Other mitigating factors may prevent this player’s team from actually changing the next round.  

 

Admin a_open <mapname> OR Admin a_map <mapname> OR Admin switch <mapname> - Opens a new map. These commands can all be used interchangeably. mapname: the name of the map to open.  

 

Admin restartmap - Restarts the current map.  

 

Admin forceclass (<playername> | <playerID>) <class> - Immediately changes the class of the specified player. The class is specified using one of the following abbreviations:  

r - M16A2  

m - Modded M4 without M4 Mods  

m4m - Modded M4 with m4 Mods  

m4a1auto - Ranger M4A1  

ma - Ranger M4A1  

ar - M249  

g - M16A2/M203  

at4 - AT4  

s - M82  

s24 - M24  

spr - Special Purpose Rifle  

m9 - M9 Pistol  

b - Shotgun  

sf - Modded M4A1 (or AK74SU)  

ak - AK47  

ak74su - AK74  

gp -AK w/ launcher  

rpg - RPG7  

rpk - RPK Light Machine Gun  

svd - Dragunov sniper rifle  

mos - Mosin-nagant sniper rifle  

v - VSS "Vintorez"  

sl - Squad Leader  

ft - Fireteam Leader  

rct - recruit (no weapons)  

 

Admin kickban [ <playername>| <playerID> ] - Kicks the specified player from the server, and then adds his IP address to the banlist file.  

 

Admin kick [ <playername>| <playerID> ] - Kicks the specified player from the server.  

 

Admin say <message> - Uses the chat to message players.  

 

Admin message <message> - This is similar to admin say, except that the message is delivered in big text to the middle of the screen. Everyone receives the message.  

 

Admin mute <playername> | <player ID> | all - Mutes the chat specified player. This is a server mute and no players can see what he types. This doesn't affect other Admins or SuperUsers. playername | player ID: mutes the specified player. all: mutes everyone on the server. Using it again unmutes the specified player or all.  

 

Admin deathmessages 1 | on | 0 | off - Turns death and damage messages off for all players. 1/on: Turns messages on. 0/off: Turns messages off. When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is bDeathMessages.  

 

Admin score 1 | on | 0 | off | round | match - Turns the scoreboard on and off. Scoreboard can be displayed at the end of a round, end of a match, or never. Note that certain UI changes mean that even with the scoreboard disabled, players can still (currently) switch to the scoreboard from the weapon selection screen. 1/on: Turns the scoreboard on. 0/off: Turns the scoreboard off. round: Shows scoreboard at end of round only. match: Shows scoreboard at end of match only. When score mode ‘round’ or ‘match’ are specified, the score will be displayed at the appropriate time. The client can then hit ESC to close the score screen, or can wait until the beginning of the next round at which time the score screen will automatically be closed. When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is ScoreMode and the possible values are: SSM_On, SSM_Off, SSM_Round, and SSM_Match.  

 

Admin motd self | all | <text> - Sets or displays the message of the day. self: displays message of the day to admin only. all: Displays message of the day to all players. text: The text string to set as the message of the day. We currently have 4 MOTD lines that can be set in ArmyOps.ini. These lines are displayed when a client logs into a server (if they are not blank.) Using the admin motd command to set the MOTD only sets the first line of the MOTD (in the ini file, it’s called MOTDLine1). Similarly, when the self or all parameters are specified, only MOTDLine1 will be displayed. All four lines will still be displayed when a client logs into a server for the first time (provided they aren’t blank.)  

 

Admin roekicktimer 1 | on | 0 | off - Turns on or off the ROE kick timer at the beginning of the round. 1/on: Turns the ROE kick timer on. 0/off: Turns the ROE kick timer off. Note that entering this command has an immediate effect (i.e. the server doesn’t wait until the start of the next round to use the new value). When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is bEnableROEKickTimer.  

 

Admin roekick 1 | on | 0 | off - Turns on or off the ROE kick functionality for players exceeding max ROE. 1/on: Turns on ROE kick. 0/off: Turns off ROE kick. The effect of this command is immediate. When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is bEnableROEKick.  

 

Admin roekickdead 1 | on | 0 | off - If enabled, instead of a player being kicked for an ROE penalty, they will be killed. 1/on: Turns ROE kick dead feature on. 0/off: Turns ROE kick dead feature off. The damage type used to kill the offending player is suicide, so to other players it may seem like the culprit killed himself. However, the player gaining the ROE sees a specific message telling him he is being killed due to ROE. When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is bEnableROEKickDeath.  

 

Admin pb_sv_ enable | disable - Enable enables punkbuster for the server, disable disables punkbuster for the server.  

 

Admin pb_sv_gameauth 0/1 - Enables or disables authorization for a server. 0 stops pb from kicking even with auth off.  

 

 

22. Punk Buster Commands  

Tasks  

pb_sv_task <start-seconds> <optional-run-every-seconds> - This allows server admins to set a task starting from a specified time in seconds and then running again every x seconds there after. If no re-run value is specified then the task is only run once. This feature is not limited to PB functions and can run in-game functions as well. You may use more than one task if you like. Example:  

 

pb_sv_task 10 300 "say ^3Visit us at www.yourwebsite.com"  

pb_sv_task 15 305 "say ^5Email server admins: admin@yoursite.com"  

pb_sv_task 700 "pb_sv_bindsrch com_maxfps"  

pb_sv_task 700 "pb_sv_bindsrch m_pitch"  

 

This will spam your two messages on screen and re run them at the specified times. The last two will run a bind-cvar check once only.  

 

pb_sv_tlist - Shows what tasks you have running and shows you what slot number each task is assigned to.  

 

pb_sv_taskdel <slot#> - Deletes a task in your list of tasks by slot number. This is useful in keeping multiple tasks from piling up and repeating themselves. In your pbsv.cfg you should insert this command right before your list of tasks to make sure you start off clear. Example:  

 

pb_sv_TaskDel 1  

pb_sv_TaskDel 2  

pb_sv_TaskDel 3  

pb_sv_TaskDel 4  

 

Name Management  

pb_sv_badname <grace-seconds> <filter> - This command will allow you to filter out certain text in names, then give the player x seconds to change the name before being removed from the server. Here are some examples:  

 

pb_sv_badname 30 www.  

pb_sv_badname 30 .com  

pb_sv_badname 30 UnnamedPlayer  

pb_sv_badname 30 ogc  

pb_sv_badname 30 noskill  

pb_sv_badname 30 noname  

 

The first two lines prevent people from using your severs to advertise web sites. The others are just suggested filters and can be adjusted to your preferences. They are all set to give the player 30 seconds of warnings before they are removed from the server.  

 

pb_sv_badnamelist - Lists all the bad names in your check list and shows you each lines assigned slot number.  

 

pb_sv_badnameDel <slot#> - Deletes a name in your list of bad names by slot number. This is useful in keeping multiple bad names from piling up and repeating themselves. In your pbsv.cfg you should insert this command right before your list of bad names to make sure you start off clear.  

 

pb_sv_badnameDel 1  

pb_sv_badnameDel 2  

pb_sv_badnameDel 3  

pb_sv_badnameDel 4  

pb_sv_badnameDel 5  

pb_sv_badnameDel 6  

pb_sv_badname 30 www.  

pb_sv_badname 30 .com  

pb_sv_badname 30 UnnamedPlayer  

pb_sv_badname 30 ogc  

pb_sv_badname 30 noskill  

pb_sv_badname 30 noname  

 

pb_sv_changePeriod 10 - Amount of seconds allowed between name changes, prevents name spamming.  

 

pb_sv_changeMax 5 - Number of total allowed name changes per session.  

 

pb_sv_dupNameGrace 20 - Amount of time (in seconds) that a duplicate name has to be changed before that player is removed from the server. This ensures that all players on the server have a unique name.  

 

pb_sv_extChar 0 - Control of extended characters in names (characters and symbols that can not be produced from a single key stroke.) 0 to disallow such names. 1 to allow these names.  

 

pb_sv_emptyname 0 - Control the option of a an empty name (no name at all). 0 will not allow an empty string to be returned for a name value. 1 will allow an empty string.  

 

pb_sv_minName 1 - Dictates the minimum amount of actual characters a players name must have to be allowed on the server. This will double check the above pb_sv_emptyname 0 to make sure a player doesn't enter ^7^7 as a name (which satisfies the pb_sv_emptyname 0 but still returns an empty string to the console.) Set this to one to make sure that a player has at least one standard character in their name.  

 

Guid Settings  

Pb_sv_noguidgrace 30 - Number of seconds that a player with no guid is kicked (0 - 300) We recommend giving players 30 seconds or so in case of slow communication rate with the master auth server.  

 

pb_sv_updategrace 300 - Number of seconds that a player with a "no updated status" has to update before being kicked (300 - 600)  

 

pb_sv_guidrelax 7 - This setting was added to server version 1.011 to set options for the locked-down guid system. This setting is cumulative based on adding the values for the conditions desired: 1=UNKN Guid, 2=WRONGIP Guid, 4=DUPLICATE Guids. The current default for this setting is 7 (1+2+4) which means that PB will not kick (relax kicking) for any of the three cases. We recommend kicking for at least UNKN guids. Below are the possible combinations:  

 

0= Kick for UNKN guid, wrong ip guid and duplicate guid.  

1= Kick for wrong ip guid and duplicate guid.  

2= Kick for UNKN guid, and duplicate guid.  

3= Kick for duplicate guid.  

4= Kick for UNKN guid and wrong ip guid.  

5= Kick for wrong ip guid.  

6= Kick for UNKN guid  

7= Don't kick for UNKN guid, wrong ip guid and duplicate guid.  

 

These values are bitmapped and work like the games FLAGS system, but since they are used to "relax" or disable instead of enable, they are reversed in the sense that you don't add up the numbers but rather subtract them.  

 

Auto Kicking  

pb_sv_CQC 1 - This allows admins to turn off / on the feature that shows players why they were kicked (bad name, cvar violation, hook, no guid, etc.) We recommend leaving this ON, so people can see why they were kicked. 1 is ON and 0 is OFF.  

 

pb_sv_KickLen 10 - When kicked from the server for a violation (bad name, cvar violation, hook, no guid, etc.) this is the time (in minutes) that person must wait before they can re-join the server.  

 

Manual Screen Shots  

To manually take a screen shot, in game from your console of all players, the command is:  

 

pb_sv_getss  

To manually take a screen shot of a specific player, get all the players slot numbers by doing a pb_sv_plist [enter] and when you get the slot number of the person you want to take a screen shot of ( lets say its player number 4 ) type:  

pb_sv_getss 4  

 

Automatic Screen Shots  

To set up your server to take automatic screen shots, you will need to use and understand the following commands in your pbsv.cfg.  

pb_sv_autoss 1 - This setting tells your PB enabled server whether it should retrieve screen shots automatically. Setting to 1 will turn the auto screen shot capture ON and setting it to 0 will turn it OFF. The default is OFF.  

 

pb_sv_autossfrom 60 - This is the MINIMUM number ( in seconds ) that PB will wait after taking a screen shot from players, before attempting to take another one. The default is 60 seconds. Remember that taking screen shots from every player every 60 seconds will rack up a nice number of screen shots in your PB's screen shots folder and use plenty of system resources, sometimes resulting in lag. If there are 10 players on your server and the map lasts 10 minutes, you will be getting 100 screen shots per map. Be careful with this setting. Some recommended settings and samples will be presented at the end of this page.  

 

pb_sv_autossto 1200 - This is the MAXIMUM number ( in seconds ) that PB will wait after taking a screen shot from players, before attempting to take another one. The default is 1200 ( 20 minutes. ) Some recommended settings and samples will be presented at the end of this page.  

 

pb_sv_ssfloor 1 PB - screen shots are taken and then saved numerically. This is the "starting" number that PB will use to name screen shots. Default is 1.  

 

pb_sv_ssceiling 100 - This is the highest number PB screen shots will be saved. After screen shot #100, PB will over write the screen shots starting at your pb_sv_ssfloor setting. Default is 100 but this could easily be reached in a few hours. Some recommended settings and samples will be presented at the end of this page.  

 

pb_sv_ssdelay 0 - Each player will have to wait a random amount of seconds ( up to the number of this setting ) before actually sending the screen shot after the request has been made. This *may* help reduce lag, as all players don't have to send their shots and then get processed and written at the same time, rather they get done randomly within the time frame set. On the other hand, it may cause more lag ( lets say set to 5 ) from screen shots being sent and processed over a longer period of time ( processing 20 players over a 5 second period, rather than an instantaneous "glitch" from all 20 being done at the same time.) Default is 0 which means there is no delay and all shots are taken at the same time.  

 

pb_sv_sspath "" - This is where PB will send the screen shots and the helper html files. The default is "" ( empty ) and need not be specified if you want to keep the shots stored in the default PB screen shots folder.  

 

pb_sv_ssheight 240 - The height in pixels of the screen shot. 240 is the default and the recommended value to maintain a good size while keeping file size and cpu usage at an acceptable level.  

 

pb_sv_sswidth 320 - The width in pixels of the screen shot. 320 is the default and the recommended value to maintain a good size while keeping file size and cpu usage at an acceptable level.  

 

pb_sv_ssSrate 1 - The sample rate ( quality ) of the shot captured. If set to "2" then only every second pixel is taken ( both horizontally and vertically. ) If set to "4" then only every fourth pixel is taken. This reduces file size and cpu usage but significantly reduces the picture quality as well, making it hard to prove those "close calls." Default is 1 and is recommended.  

 

pb_sv_ssxpct 50 - Percentage ACROSS the screen where the center of the screen shot should be captured from. Default is 50 and is recommended to keep the screen shots centered.  

 

pb_sv_ssypct 50 - Percentage DOWN the screen where the center of the screen shot should be captured from. Default is 50 and is recommended to keep the screen shots centered.  

 

Miscellaneous  

pb_ver - tells the PunkBuster version  

 

pb_load - load a script of PunkBuster commands (untested)  

 

pb_plist - list of all players on the server and their "PunkBuster status" (Unsure of what this means)  

 

pb_power - list of all players on the server and the different PB status' then pb_plist  

 

pb_kick # - # is the number of a player. Use "pb_power" or "pb_plist" to find the number. It needs 10 people to kick (vote) the player off the server for about 2-5 mins. The votes only count for one round like the regular kick.  

 

pb_myguid - the "unique identifier" PunkBuster has assigned you for this server.  

 

pb_sslog - controls whether any ScreenShots taken of you are logged to the System/pb/scrnshot directory. Default is 1 (yes).  

 

pb_sssave - controls whether additional information is saved (?) whenever you are investigated (? again). Default is 0 (no).  

 

pb_msgprefix - The prefix before any punkbuster messages. Default is "PunkBuster Client". You could change it to "PB Client", for example. (On ET you can apparently change the color, but I don't know how to do this in AA.)  

 

pb_syste - apparently you m can change this (from 0 to 1 or vice versa) if you are having lockup problems  

 

pb_lan - setting defaults to 0; when set to 1, PB will behave as though it has no internet access  

 

pb_webupdate - command adds the PBWEB functionality directly into the PB client; PBWEB should no longer be required to manually update PB clients; PunkBuster will automatically issue this command when necessary to auto-update during gameplay before going into distress mode  

 

pb_sv_maxConUpdates - setting defaults to 12; PB Server will not send updates to more than this number of clients simultaneously in an effort to cut down on update timeouts after a recent PB update  

 

pb_sv_homepath - command to display PB's home path  

 

 

23. PB Power Tips - Thanks to {WP}_Gedron for this  

This is all about the PunkBuster Player Power System, a system similar to votekick. The only thing different about is certain people can have more weight to a votekick than others.  

 

The cool thing is that certain players on their own server can be designated "Deputy" allowing them to remove players from their server (and ban them for 5 minutes[default]).  

 

To do this:  

1) Log in as admin  

2) Type in the console pb_power and retrieve the player's slot number you wish to make a deputy.  

3) Type in the console admin pb_sv_power XX 100 where XX=desired deputy player's slot number.  

 

Nothing will come up in the console if done correctly.  

 

It's good to do another pb_power to check that the right person got the correct votekick power.  

 

Then, as that player (in the game), he can easily kick people without loging out and then re-loging in as admin.  

 

To do this:  

1) Open console  

2) type pb_power and retrive desired player's slot number  

3) type into console pb_kick XX where XX=kicked player's slot number  

 

The player will be kicked from the server and will be banned for 5 minutes(default). This is usually good enough to keep the undesirables from ruining the game for your other players. They will typically get tired of waiting and go play somewhere else instead of waiting that long just to irritate you again.  

 

The "deputy's" weighted kick will last until the server is rebooted.  

 

The kick does not cause any honor loss to the player who is kicked. The message they get when being punted is a little missleading in that you might think he is loosing 100 experience points for being kicked, but actually that 100 refers to the 100 points of "deputy weight" that the kicker had.  

 

 

24. Cool / Weird Things To Do  

(the codes for this are above, use ctrl f then type in a part of it to find it)  

 

Healing Yourself  

If you are shot by the AI soldier in single you can heal yourself by summoning a person and then avataring into them. Then type in "mpcheat medic". Then walk over to your other person and heal them then type "avatar agp_characters.agp_character" to get back into your other body.  

 

Different Soldier Weapons  

You can give the opfor different weapons by summoning one. Then avatar into the soldier. Then use the "class x" or "mpcheat changeclass x" and get a different weapon. For the RPG7, AT4, or Shotgun summon it then pick it up. Then type "avatar agp_characters.agp_character" then the soldier will come to life on their own. When they become alive they get a crossbreed with the weapon that you gave them and the AK that they start with. An example is that if you give them the Shotgun it has a magazine and is auto with 30 rounds instead of 7.  

 

Tags  

If you summon some soldiers then do avatar into them then avatar back to your other body and you aim at the person they will have the tag of your name.  

 

Coming Back to Life (sort of)  

If you are killed by AI(you can do this before you are killed just incase you die and don't have any other guys summoned) then you can use the avatar command and go into the soldier. Then use the summon command and summon another character, civilain, ambient, or whatever. Then avatar into them and it's like you have a new life. Each person that you summon is kinda like one life. If you are close to the AI when you avatar to the other body either kill it right away or use the "killpawns" command to get rid of it(and all other summoned guys).  

 

Flying From AI Fire  

When u summon a soldier and he starts shooting at you jump around a bit. If you are killed in the air you go flying back until you hit something. If you don't have god on, you will most likely die.  

 

 

25. Previously Working/Disabled Commands  

("show x" to turn any on again where x is the second part of the command used)  

show fog - To turn off fog  

show coronas - To turn off lights  

show particles - To turn off particles (i.e. smoke)  

show projectors - To turn off damage skins, shadows, etc.  

show radii - To show hit radii for grenades?  

show sky - To turn off sky  

show staticmeshes - To turn off objects  

show terrain - To turn off terrain.  

 

stat anim - Shows where animations come from.  

 

rmode X (1-9)  

1) Wireframe  

2) Blue Surfaces, Zone/Portal mode  

3) Pastel Surfaces, Texture Usage Mode (this only shows texture usage on BSP geometry)  

4) White Surfaces, BSP Cuts Mode  

5) Standard, Dynamic Light Mode (this is the normal in game mode)  

6) More Intense, Textured Mode  

7) No Textures, Lighting Only Mode  

Solarized, Depth Complexity Mode  

9) Much More Intense, More Textured Mode  

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