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Americas Army: Operations, AA: Special Forces


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  • 3 months later...
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Wszyscy tak mieli po przenosinach baz danych AA:O przez armie :D musisz wejsc na www.americasarmy.com zalogować się w maintain account potem kliknąć change profile wpisać adres e-mail kliknąć okey wylogowac się kliknąć w expired accound 2 linijki niżej od maintain account podać login i mail, który przed chwila wpisałeś poczekać, aż przyślą ci maila z tymczasowym hasłem. Potem logujesz się do maintain account przy pomocy hasła tymczasowego zmieniasz hasło i tyle i działa :D potem pewnie będziesz musical manualnie updejtnąć pb ale nie koniecznie :D

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seal zalicz pierwszy trening, strzelnice na bylejaki wynik i Ci powinien wczytac :)

 

A ja nie moge sie zalogowac, pisze mi ze zly login albo haslo a dobre podaje :( a maile od nich nie dochodzą do mnie :( ani w reaktywacji konta ani w przypomnieniu hasla ich mail nie przychodzi do mnie :(((

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Najlepiej zachować sobie plik odpowiedni z katalogu save w system w katalogu AAO ale jak tego nie robimy trzeba na nowo przejsc strzelnice na bylejaki wynik, ale uwaga od wersji 2.0 wynik jest zapisywany na koncie wiec jak mielismy 38 a zrobilismy na opak 30 to zapisze nam 30 w koncie ale nie wplynie to na trening snajperski jesli takowy wczesniej mielismy :D

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Kmieciu jest tak samo jak w 1,9 :D widocznie tobie sie polepszyło :D albo miałeś farta i te najbiższe wyskakiwały :D. Zjawa co do twojego problemu to jest jedno rozwiązanie. Savy to tylko na twoim kompie :( założenie nowego konta nic by nie dało. Podczas przenosin baz danych chlopaki z AA pogubili pare kont :/ widać stałeś się jednym z pechowców. Zajrzyj na www.americasarmy.com i napisz do nich :) pare ludzi już konta odzyskało ;) ale sądze, że szybciej przeszedłbyś niż oni ci naprawią :D

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Hehe Zjawa :D tam jak F2 wciśniesz wybierasz klase swgo soldziersa :D i IF to są właśnie dzikusy z taką bronią jaka jest wpisana pod IF a te zielonawe 18C,18B,18Z to są kolesie SF. C - to m4 z modami, B to nowa snajpa, Z to 249SAW. Więc musisz sobie wybrać :D a jak ktoś cie ubiegnie bo ma wiecej punktów to trudno trzeba być cierpliwym :D

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czy w wersji 2.0 rozwiazany zostal problem z testami na medyka?

a byly jakies? :)

ja zdalem testy na 94%, 100% i 100% :)

 

 

ok, ale teraz potrzeboje pomocy w dwoch sprawach:

 

1. jak do cholery jasnej przejsc trening E&E?

 

2. nie moge dolaczyc do zadnej gry :( wybieram serwer, pokazuje sie okno z informacja ze sie polaczylem, zaczynam slyszec odglosy walki i nagle znowu jestem w oknie wyboru serwera. na chwilke pojawia sie okno ";oading map", znika i nadal jestem przy wyborze serwera jakbym w ogole sie nie laczyl :(

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Zjawa: Tak są punkty za leczenie.

Foka: EandE trzeba spokojnie z pyszczkiem przy glebie wiekszość trasy przeczołgać i używać lornetki bo w niektórych miejscach możesz ruszyć się tylko jak cię nie widzą. A rozłącza cie bo pewnie PB ci się sam nie zupdejtował albo go nie włączyłeś. Wejdz do "DEPLOYMENT" tam w prawym dolnym musi być zaznaczone Enable Punkbuster. Jeśli dalej nie będzie się łączyć to ściągnij ten programik http://www.evenbalance.com/downloads/pbweb.exe wrzuć do Systempb uruchom i jak skończy można grać. A jak znów to uruchom go jeszcze raz jak skończy napewno będzie można już grać. No chyba, że będą wyskakiwać błędy autoryzacji albo połączenia to będziesz musiał poprostu pare razy spróbować i napewno wejdzie.

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Foka: EandE trzeba spokojnie z pyszczkiem przy glebie wiekszość trasy przeczołgać i używać lornetki bo w niektórych miejscach możesz ruszyć się tylko jak cię nie widzą.

no tak robilem... do checkpoint A doszedlem chyba za 3 razem, ale po godzinie prob dotarcia do B dalem sobie spokoj... nawet nie zawsze pokazuje skad mnie zobaczyli wiec nie wiem co zrobilem zle

i wkurzajace jest ze nie pokazuje jak daleko do tego checkpointu :(

 

A rozłącza cie bo pewnie PB ci się sam nie zupdejtował albo go nie włączyłeś. Wejdz do "DEPLOYMENT" tam w prawym dolnym musi być zaznaczone Enable Punkbuster.

a co to jest ten punkbuster?

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ten E&E poprostu trzeba przejsc, duzo sie czolgaj nie wchodz w swiatlo ale to wszystko jest oczywkiiste :)

 

a problemy z medykami byly co PoTulny pewnie wie, gdyz jak sie ukonczylo pierwszy test potem drugi, trzeci to po czasie serwer "zapomina' zebysmy to zaliczyli np zaraz po zmianie serwera :)

 

wiec zostalo to rozwiazane?

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albo znajcie moje dobre serce, wyjasnie pokrotce cale e&e na forum publicum 8)

Checkpoint A

z a chyba nikt nie mial klopotow, idzie sie prosto, w prawo, z skala (a przed obozem bad guy'sow) pod gorke, i jest sie dokladnie przed checkpointem a

Checkpoint B

najbardziej upierdliwy z checkpointow! idzcie wawozem na prawo od mostu az do skaly, potem w prawo i caaaaly czas prosto (por. z kompasem). problem w tym ze w niektorych miejscach nawet jak sie petent na spec ops wolno czolga, to i tak znajdzie sie jakis bad guy co zacznie wrzeszczec - przy kazdej takiej sytuacji lezymy ok 15 sek w bezruchu. po prostu cierpliwosci...

Checkpoint C

C jest chyba jeszcze latwiejszy od a. idzie sie prosto pod skala z wiezyczka, potem znowu na prawo od mostu wawozem, ale po chwili, po minieciu drugiego humvee wylazimy znowu z wawozu, tym razem na lewo, i c jest jakies 100 metrow przed nami.

potem trzeba juz tylko podejsc do ciezarowki i wlaczyc swiatla

 

voila 8)

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Ja przeszedłem ten trening z czołganiem się, ale jak updejtowałem wyniki to akurat musiał hyba paść serwer autoryzujący :) i kupa...

 

Na razie mam 12 honoru i żeby dosciągnąć do wymaganej pietnastki potrzebuję jakieś 2500 punktów.... a na serwerach oficjalnych mam średnio 250 -400 ping... czyli gra do najprzyjemniejszych nie należy. Powiem inaczej: strzelasz do nich , trafiasz, a oni nie padają... powtórka z ASG :)

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Foka ty masz jakieś straszne problemy :D Honor najszybciej nabija sie na mapie MOUT_McKenna grajać chyba w Honor ale nie dam ręki za to. Ja osobiście preferuje mape FLS_Assault i gre w Defence. Tak nabiłem 10 honoru w ciągu 2h :D ważne żeby wybrać server gdzie kolesie będą mieli większy ping niż ty. I jeszzcze by było dobrze jakby same nooby, albo hazardziści ;D zakladasz sie z nimi ze nie wyląduje ci na głowie :D nagle deszcz op4 strzelasz ile wlezie i 1000 pkt w ciągu 30 sek :D

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Przy pingu do 150 trafiamy tam gdzie celujemy ale powyżej trzeba strzelać przed. Przy pingu 250 i więcej jest to od 2cm na ekranie wzwyż :D trzeba sprawdzic ping komendą stat_net z konsoli i pare rund popróbować gdzie trzeba strzelać żeby trafic a potem odjazd siekanka na całego :)

Foka, a sprawdz po zalogowaniu w maintain account na www.login.americasarmy.com jakie masz treningi zaliczone. Być może dlatego cię nie wpuszcza na live fire mapy inne bo nie masz zaliczonego któregoś z podstawowych treningów.

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jak dla mnie "medic" to największa kpina tej gry- skoro miało być realistycznie i "zdawało sie" te testy, ranni mają napisany status, to można było dodać co im jest czy są w szoku czy krwawią i małe menu jak ich potraktować...ale widać u rednecków takie utrudnienie by sie nie przyjęło...

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to jest tylko gra

 

skoro tak na to patrzysz to jako snajper powinienes obliczac podniesienie zaleznosci od odleglosci, roznicy poziomow i naboju jakim strzelasz, brac poprawke na wiatr.

 

przy skokach spadochronowych musialbys przyjmowac przy skoku pozycje, odpowiednio sterowac linkami i ladowac, a najlepiej jeszcze skladac spadochron przed skokiem.

 

a, i jeszcze nie moglbys wszystkich terstow po kolei przejsc... kurs spadochoronowy trwa chyb ok tygodnia i tyle musialbys go przechodzic, medyczny to chyba minimum po roku, tak samo snajperski... nie mowioc o szkoleniu SF...i nie mozna by miec wszystkich specjalnosci tylko musialbys wybrac jedna czy dwie...

 

pamietaj, to tylko gra... takie podejscie do tematu zabiloby grywalnosc

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  • 6 months later...

Pojawiła się nowa wersja Americas Army: Special ZForces -Downrange V 2.1 Zmian i usprawnień jak zwykle wiele: to niesamowite, jaką drogę ta gra przeszła od wersji 1.0 !!!

 

==========================================================================

What's new

==========================================================================

 

 

Character 'Ragdoll' Physics

------------------------------------------------------------

 

New in this edition of America's Army is the implementation

of the Karma Physics Engine. This new feature applies

real life physics to all player characters in the game. This

produces real-time unique animations for each character

during gameplay. These unique animations are calculated

using real life physics as well as many other factors

including, the gun/bullet type used, the distance from a frag

grenade, the damage location on the body, etc.

 

 

New U.S. Weapon - M136 AT4

------------------------------------------------------------

 

The M136 AT4 is the Army's primary light anti-tank weapon.

The M136 AT4 is a recoilless rifle used primarily by

Infantry Forces for engagement and defeat of light armor.

The recoilless rifle design permits accurate delivery of

an 84mm High Explosive Anti-Armor warhead, with negligible

recoil. The M136 AT4 is a lightweight, self-contained,

anti-armor weapon consisting of a free-flight, fin-

stabilized, rocket-type cartridge packed in an expendable,

one-piece, fiberglass-wrapped tube. The M136 AT4 is man-

portable and is fired from the right shoulder only. The

round of ammunition is self-contained in a disposable

launch tube. The system weighs 15 pounds and can be

utilized effectively with minimal training. The Opfor

equivalent is the RPG-7.

 

 

New 'Tournament Mode'

------------------------------------------------------------

 

This version of America's Army features new tournament

mode features, which are accessible either via the command

line or a GUI interface. It will include an adjustable

pre-match warm-up period with an in-game notification that

the match is beginning. The time remaining until the

tournament start is also displayed on the score screen,

as well as in-game reminders, and a final 10-second

countdown.

 

Tournament Mode

 

The new tournament mode has the following features:

- The ability to launch tournament mode via the command line

- Tournament Squad Leaders with special permissions

- A pre-match warm-up time which does not count toward the

tournament score.

- Score screen is displayed at the end of the match, and the

match does not automatically restart.

- Time until the tournament starts is displayed on the score

screen.

- Messages remind the players how much time is remaining

before the tournament begins.

- Ten second countdown reminder before tournament starts.

- Tournament and warm-up start messages.

- The ability to control tournament functionality via ini

file settings

 

New Admin functionality:

- The ability to set/remove Tournament Squad Leaders

 

New Tournament Squad Leader or Admin abilities:

- Restart the tournament when the tournament is over or

during play

- Force the start of the tournament

- Force the start of the warm-up period

- Force the start of the tournament with a 10 second count

down

- Mute a players on same team or whole team

- Place players on team

- Place players on specific fire teams in specific classes

- Set the Tournament start time

 

Generic Steps for Starting a Game in Tournament Mode:

 

1. Set the ArmyOps.ini file settings for the tournament.

 

In the [AGP_Gameplay.AGP_GameTeamObjective] section set the

following values:

- TournamentWarmupTime=1

- TournamentStartTime=2

 

TournamentWarmupTime will be the number of minutes to wait

until starting the warmup period. TournamentStartTime will be

the number of minutes to wait until starting the actual

tournament. Make any changes to the standard roundspermatch

and matchesbeforecycle variables as desired.

 

* NOTE: There also exist a preset tournament configuration

file called servertournament.ini located in the

'System' folder.

 

2. Launch the server in tournament mode.

 

This is done by launching the server with the Tournament or

LanTournament command line flags. An example command line

would be:

 

server LANTOURNAMENT pipeline.aao log=server.log

 

* NOTE: There also exist a tournament server batch file

called RunServerTournament.bat that contains

a sample command line for running a typical

tournament server. This file is located in

the 'System' folder.

 

A server launched with the TOURNAMENT flags will be set up for

internet play. A server launched with the LANTOURNAMENT flag

will be set up for lan play.

 

3. The two leaders of both teams must connect to the server.

 

4. Log into the server as an Admin.

 

5. Admin designates the Tournament Squad Leaders for each

team.

 

One player from each team must be designated as a Tournament

Squad Leader. Select the Tournament tab from the in-game menu.

This displays a list of all of the players currently on the

server. To add the player as a tournament squad leader first

highlight their name in the list. Then select the team to add

the player to and click the Add button. Then click the Set

button next to the team leader section to set the player as a

team leader.

 

6. Squad Leaders add team members to their team.

 

Once the admin has set the Tournament Squad leaders, they are

able to perform their tournament commands. First they must

select the members for their team.

To add a player to a team first highlight the name of the

player to add to the team. Then select the team to add the

player to and click the Add button. Repeat until all team

members are added to teams. (Note: admins cannot be added to

teams).

 

7. Squad Leaders assign team members their fire teams and

classes.

 

To add assign a player first highlight the name of the player

to be assigned. Then select the appropriate unit slot from the

drop down box (Squad Leader, Fireteam Alpha, Fireteam Bravo

etc.). Then select the appropriate class within the unit from

the drop down box (Rifleman, Grenadier, etc.). Finally, click

the Add button to place the player in the specified slot.

 

All players should be assigned to a Fireteam and class.

 

8. The Warm-up period begins automatically.

 

Players can play normally and warm up during this time. Warm

up has no bearing on the score of the tournament. This time

may also be used to verify that all players are on the correct

team in the correct classes.

 

9. The Tournament begins automatically.

 

A countdown will notify the players that the tournament is

starting. Once the “Tournament Starting” message appears and

the round restarts, the tournament has begun.

 

10. Tournament Ends, Tournament Score is displayed.

 

When all rounds have been completed and the tournament is

over, a screen will appear displaying the winner of the

tournament and the final score. This screen will continue to

be displayed until the tournament is restarted.

 

 

Advanced Tournament Options

 

Admins and Tournament Squad leaders with the proper

permissions can perform certain tasks which control the flow

of the tournament. The normal flow of a tournament is

automatic, however these actions may be performed if the

normal flow needs to be altered. The actions are performed by

clicking the corresponding button in the Tournament Tab of the

in-game menu.

 

RestartTournament - Restarts a tournament during play or after

the match is over. The tournament will start over and all

scores and values are reset.

 

StartTournament - Forces the start of the tournament.

 

Warmup - Forces the start of the warm-up period.

 

CountDown - Forces the start of the tournament with a 10

second count down.

 

Depending upon the values set the in the ArmyOps.ini file,

Tournament Squad Leaders may be able to perform additional

commands. Admins may always perform these commands. The

following are some of these commands:

 

tournament SetStartTime newstarttime

 

This command will set the time in minutes until tournament

start to the specified newstarttime value.

 

 

Advanced configuration file (.ini file) settings:

 

These settings are listed in the following format:

[Type] [Variable Name] [Default]

[Description]

 

int TournamentWarmupTime 1

Number of minutes to wait until starting the tournament warmup

 

int TournamentStartTime 2

Number of minutes to wait until starting the tournament

 

bool bTournamentSLCanAddToTeam True

Tournament squad leader can add players to teams

 

bool bTournamentSLCanStartTournament False

Tournament squad leader can force tournament start

 

bool bTournamentSLCanStartWarmUp False

Tournament squad leader can force warmup start

 

bool bTournamentSLCanStartCountDown False

Tournament squad leader can force tournament start with 10

second countdown

 

bool bTournamentSLCanRestartTournament False

Tournament squad leader can restart the tournament

 

 

Advanced Admin/SquadLeader Commands (built into GUI):

 

Command: RestartTournament

Argument Type: N/A

Description: Restarts the tournament either in progress

or after it has ended

Usage: "tournament RestartTournament"

 

Command: StartCountDown

Argument Type: N/A

Description: Forces the tournament to start with a 10 second

countdown

Usage: "tournament StartCountDown"

 

Command: SetStartTime

Argument Type: int

Description: Sets the time until the tournament starts

Usage: "tournament SetStartTime newstarttime"

(newstarttime = minutes until the tournament starts)

 

Command: StartWarmUp

Argument Type: N/A

Description: Forces the tournament warmup to start

Usage: "tournament StartWarmUp"

 

Command: StartTournament

Argument Type: N/A

Description: Forces the tournament to start

Usage: "tournament StartTournament"

 

Command: AddToClass

Argument Type: string or int, int, int

Description: Places a player on a fireteam in a specified

class

Usage: "tournament AddToClass PLAYERNAME UNIT_SLOT SLOT_INDEX"

(PLAYERNAME = The name or player ID of the player,

UNIT_SLOT = 0,1,2... 0 = Squad Leader,

1 = Fireteam Alpha, 2 = Fireteam Bravo, etc.

SLOT_INDEX = 0,1,2... 0 = First slot in the unit,

1 = Second slot in the unit, etc.)

 

Command: AddToTeam

Argument Type: string or int, int

Description: Places a player on a specified team

Usage: "tournament AddToTeam PLAYERNAME TEAM_ID"

(PLAYERNAME = The name or player ID of the player

TEAM_ID = 0 or 1 0 = Assault, 1 = Defense)

 

Command: Mute

Argument Type: string or int

Description: Toggles the muting of a player or all players,

Works just like admin mute, only Tournament

Squad leaders can't mute players on the other

team

Usage: "mute all" or "mute PLAYERNAME"

(PLAYERNAME = The name or player ID of the player)

 

 

New Stryker Armored Vehicle

------------------------------------------------------------

 

This version of America's Army introduces the Army's new

Interim Armored Vehicle, a.k.a. the Stryker. The Stryker

vehicle is currently implemented as a stationary vehicle

with a fully functioning .50 cal turret usable by the

player. The Stryker's turret is accessible from inside the

vehicle and has full zoom capability. These new Stryker

vehicles are available in the "SF Arctic" mission. The

Stryker turret zoom in/out keys are defaulted to the

MouseWheelUp and MouseWheelDown keys, however they can be

changed through the settings menu.

 

 

New Multiplayer Missions

------------------------------------------------------------

 

Included in this version of America's Army are two new

multiplayer missions. Both of these new missions are

Special Forces missions containing both the Special Forces

playable Soldier class, as well as the Indigenous Forces

playable class.

 

- SF Village:

 

Insurgent forces have acquired multiple weapons caches

and are holding up in an abandoned desert town. A

Special Forces A-Team, along with friendly Indigenous

Forces, must infiltrate their position in town and

seize these weapons caches in order to degrade enemy

capability to arm insurgent forces.

 

- SF Arctic:

 

Coalition forces transporting arms and ammunition

struck an improvised explosive device (IED),

immobilizing one of their vehicles on a high-

altitude mountain road. A Special Forces A-Team, along

with friendly Indigenous Forces must now protect their

essential materials and supplies from an assaulting

resistance force who wishes to capture those supplies.

The Stryker vehicles accompanying the supply convoy

have taken defensive positions to help defend the

immobilized convoy.

 

 

New Realistic Suns Including Lens Flare

-------------------------------------------------------------

 

Sun lens flares portray the real-life effects that you see

when looking toward the direction of the sun. Their

introduction has a really exciting impact on gameplay and

in a variety of ways.

 

When looking in the direction of the sun, this has a

slight-to-moderate impact on your character's vision. Sun

flares add a much greater immersiveness to the game,

brightening-up your gamma momentarily. Needless to say,

sun flares have a much greater impact on certain levels/

missions. They are not limited to SF-only maps and are

retro-fitted to previous/existing maps including

Radio Tower and SF CSAR.

 

 

Class Selection Page Enhancements

------------------------------------------------------------

 

New in this version are 2 new enhancements to the in-game

class selection page:

 

- 'SWAP' feature

 

Players can now request to swap weapons/classes with

your teammates simply by hitting the 'Swap' button

next to his name in the in-game class selection page.

Once your teammate acknowledges your request to swap

classes, your positions will automatically switch.

 

- Weapons Mod Set Quick-Select

 

Players can now select their weapon mods set directly

from the class selection in-game menu rather than

having to go back to the main user interface.

 

 

New RPG and AT4 3D Ironsights

with Adjustable Range Settings

------------------------------------------------------------

 

Both the RPG-7 and the M136 AT4 have new 3D ironsights in

this latest version of America's Army. These weapons also

both have the new functionality of 'adjustable range

settings' based on the distance to target. Players can

now adjust the ironsights based on the range to target,

and then simply aim directly at the target when firing.

The RPG/AT4 can be set to the following ranges: 100, 200,

300, 400, and 500 meters. The range adjustment keys are

defaulted to the MouseWheelUp and MouseWheelDown keys,

however they can be changed through the settings menu.

 

 

New 'Auto Slow Mode' Toggle for Zooming

------------------------------------------------------------

 

New in this version is new functionality for toggling

'auto slow mode' for zooming. You can now go to slow mode

and raise your sights by pressing the zoom key instead of

pressing two different keys (zoom and slow mode keys).

This new feature allows automatic switching your player to

‘slow walk mode’ while zoomed in and auto-switching back

to ‘fast-walk’ when they un-zoom. There is an option

added to the settings menu to toggle between this new

system and the old system.

 

 

New 'Combat Reload' Including 'Plus One' loading

------------------------------------------------------------

 

When a player has an applicable weapon and reloads with a

non-empty magazine, they now retain the round in the

chamber and the magazine that was removed is decremented

1 round. With proper timing this also allows for a faster

reload time as the player's animation will not have to

clear the chamber and tap the forward assist with a round

still in the chamber.

 

 

New Alpha-Spectate Enhancement

------------------------------------------------------------

 

New in this version is an enhancement to regular spectating

mode. When spectating a player in 3rd person, the player's

chararacter will now become transparent as your camera

position comes closer to the player character model. This

prevents graphical clipping and allows the spectator to

focus on the action surrounding this player's character.

 

 

New Demo/Kiosk Mode

------------------------------------------------------------

 

New in this version of America's Army is a Demo/Kiosk

mode. This 'Demo Mode' allows for the game to run demos

either at the press of a button or after a customizable

set time limit. This demo mode allows for the gameplay to

be demonstrated without having internet connectivity.

Player created demos can be used in this demo mode as

well.

 

* NOTE: If you enable 'Demo Mode', you restart the game

for this setting to take effect.

 

 

Extras Included

------------------------------------------------------------

 

Gamespy Arcade:

 

GameSpy Arcade is the fast, free way to find games and

opponents America's Army online. Join millions of other

players just like yourself!

 

SeeMePlayMe:

 

SeeMePlayMe is an online gaming and chat program that allows

you to connect or create custom game servers. SeeMePlayMe

supports online multiplayer gaming, voice, video, text chat,

and room creation.

 

Xfire:

 

Xfire is a free application that makes it easy to play

America’s Army with your friends. Xfire shows you when

and where your friends are playing online and lets you join

their game with one click.

 

* NOTE: If you have patched from an earlier game version,

you can find these 'Extras' setup files in the

game's root installation directory. (Default is

C:Program FilesAmerica's Army)

 

 

Other Additions

------------------------------------------------------------

 

- Bullet/Explosion decals on terrain

- Display as OpFor option for Spinny Weapon Weapon Mod

page

- Added locational damage for projectiles. Players no

longer take global damage from getting hit with

projectiles. They now take damage based on the speed of

the projectile and the area of the body hit. For

instance a player hit in the head with an RPG round will

now die, but a hit to the arm would not be fatal.

- Added delayed shell ejection. Weapons with delayed shell

ejection (M203, M24, Mos, BS1 etc.) will now ejects

spent shells. Bolt action weapons now correctly eject

shells when working the bolt.

- Added config variable "PlayerAdmin" under section

"[Engine.AccessControl]" to list players authorized to

be player admins.

- "admin ban" command.

- "admin banlist" command.

- "admin unban" command.

- Added America's Army Europe (NATO) Server icon

- Server Browser Filters: PunkBuster, America's Army

Europe (NATO)

- Controls Options Setting: "Auto Walk Zoom"

- Audio Setting: "Use Default Driver"

- Player Count is displayed next to each team (Assault and

Defense)

- Smooth zoom transitions for 3D sights and 2D ironsights

- code-based Weapon Cyclic rate control for smoother

weapon animations

- Added a folder for demos.

- Player Start: IF Advanced Marksman (VSS Vintorez Sniper)

- Server will now re-authenticate itself at the end of

every match.

- New Arctic IF player textures.

- Dropped weapons now lie on their side and match the

slope of the terrain they have landed on

- Added an External Link message if you try to connect to

a legal map that you don't have

- Added a dialog box that asks if you want to enable PB

the first time you run the game

- Added turret death message

- SF Sandstorm: added new animated palm trees and louder

ambient wind sounds

- IRC in-game chat enhanced with new text characters and

colored text.

 

 

==========================================================================

What's changed

==========================================================================

 

- Binoculars no longer breathe cycle

- Players can now use the 'password' text box in the

Server Browser for both the admin password and the

game server password

- Single Player defaults to SF instead of IF

- Improved team swapping. Will now fulfill players change

team requests better

- code-based Weapon Cyclic rate control for automatic

weapons

- Weapons are now dropped realistically when the player

dies

- Adjusted physics for rocket projectiles.

- RPG rounds now dud 10% of the time instead of 20%

- Rocket Projectiles trails now go out when their

propellant runs out.

- You can't get idle kicked for a round that lasts less

than 20 seconds

- Internet browser list no longer clears when you close

menu (it still clear when you go to the LAN browser or

switch levels though)

- Adjusted the Ak74 iron sight position to provide a

better sight picture and reduce model "jitter"

- The dialog box that tells you that you're trying to join

a PB enabled server now allows you to enable PB and

join the server

- Various scope/sniper tweaks.

- SF Sandstorm: removed the M203 from this map

- Adjusted many map weapon loadouts and spawnpoints (esp.

frag nade loadout)

 

 

==========================================================================

What's fixed

==========================================================================

 

- Shells can no longer climb walls if you're too close to

a wall

- Nightvision is disabled when broll is on (exploit)

- Fixed 'duplicating weapons' exploit

- Fixed many map exploits

- Missing Fonts (double quotes, special ASCII characters,

etc.) have been generated and integrated (IRC)

- Fixed a bug where the an RPG round would float in mid-

air if spawning on an IF.

- Fixed a bug where player animations were playing the

wrong speed in multiplayer.

- Fixed a bug where the M24 would stay zoomed after firing

while moving or changing stances.

- Map loading time should be decreased

- Audio Settings: Default Driver cannot be chosen if

Hardware or Hardware + EAX is chosen

- Fixed "Gun half up" bug

- Fixed shell casings not spawning sometimes

- Fixed rifle range crash bug

- Soldier "spinny" Weapon and Weapon Mod should not appear

in odd instances (loading screen, etc.)

- PunkBuster enable/disable unified between Internet and

LAN server browsers

- Server browser filtering tweaks

- Sniper qualification now test rifle range score as well

as sniper training

- Fixed duplicate grenade getting dropped just as grenade

is thrown

- Weapon or grenade geting stuck if sprinting right after

spawn, or right after switching to grenades

- Disabled Console Commands: PAUSESOUND/UNPAUSESOUND (possible

exploit)

- Gamma can't be set higher than 1.5 in the .ini file

- UI weapon mods should no longer sometimes disappear and

reappear in levels

- RemoveClassInventory properly removes items when non-SF

qualified but in an SF slot (Sandstorm grenades)

- Fixed weapon reloading bug

- Server Browser: password is always passed on Server Join

(for admin and/or game)

- Server Browser: Check for MILES-only servers

- SF CSAR: fixed 5 known map exploits

- Adjusted 1st person spec view interpolation (smoother

view now)

 

 

==========================================================================

Known Issues

==========================================================================

 

- Weapons occasionally overlapping in hands when

spectating other players

- RPG will occasionally be seen as backward when

spectating other players

- UI Spinning Weapons sometimes stops spinning after disconnect

- Karma bodies sometimes disappear when they land on certain

StaticMeshes

- Spectating camera may not rotate around some Karma bodies

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