0wn Posted March 11, 2014 Report Share Posted March 11, 2014 (edited) Trochę suchych danych po ostatnim update: AS VAL: EDmg - from 17 to 16 AS VAL: InitialSpeed - from 320 to 300 AS VAL: MaxDistance - from 640 to 600 AS VAL: ReloadThrs - from 0.75 to 0.8 CS-LR4: HIPStandBaseSpreadInc - from 1.2 to 0 CS-LR4: HIPCrouchBaseSpreadDec - from 15 to 7.5 CS-LR4: HIPProneBaseSpreadInc - from 1.2 to 0 CS-LR4: ADSStandMoveSpreadDec - from 15 to 7.5 CS-LR4: ADSProneMoveSpreadDec - from 15 to 7.5 CS-LR4: HIPProneMoveSpreadDec - from 15 to 7.5 CS-LR4: ADSCrouchMoveSpreadInc - from 1.2 to 0 CS-LR4: HIPProneBaseSpreadDec - from 15 to 7.5 CS-LR4: HIPCrouchMoveSpreadDec - from 15 to 7.5 CS-LR4: ADSStandMoveSpreadInc - from 1.2 to 0 CS-LR4: ADSCrouchMoveSpreadDec - from 15 to 7.5 CS-LR4: HIPStandMoveSpreadInc - from 1.2 to 0 CS-LR4: HIPCrouchMoveSpreadInc - from 1.2 to 0 CS-LR4: HIPStandMoveSpreadDec - from 15 to 7.5 CS-LR4: ADSCrouchBaseSpreadDec - from 15 to 7.5 CS-LR4: HIPStandBaseSpreadDec - from 15 to 7.5 CS-LR4: ADSProneBaseSpreadDec - from 15 to 7.5 CS-LR4: ADSStandBaseSpreadDec - from 15 to 7.5 CS-LR4: ADSProneMoveSpreadInc - from 1.2 to 0 CS-LR4: HIPCrouchBaseSpreadInc - from 1.2 to 0 CS-LR4: HIPProneMoveSpreadInc - from 1.2 to 0 CZ-75: EDmg - from 13.5 to 14.6 CZ-75: SDmg - from 27 to 30 DAO-12: BRoF - from 220 to 200 DAO-12: RoF - from 220 to 200 F2000: InitialSpeed_Silencer - from 380 to 320 F2000: ReloadThrs - from 0.7 to 0.84 FN57: EDmg - from 11.2 to 12.1 FN57: SDmg - from 20 to 22 FN57: ADSRecoilLeft - from 0.6 to 0.1 FN57: ADSRecoilDec - from 10 to 20 FN57: ADSRecoilUp - from 0.5 to 0.7 FN57: ADSRecoilRight - from 0.4 to 0.1 FY-JS: HIPStandBaseSpreadInc - from 1.2 to 0 FY-JS: HIPCrouchBaseSpreadDec - from 15 to 7.5 FY-JS: HIPProneBaseSpreadInc - from 1.2 to 0 FY-JS: ADSStandMoveSpreadDec - from 15 to 7.5 FY-JS: ADSProneMoveSpreadDec - from 15 to 7.5 FY-JS: HIPProneMoveSpreadDec - from 15 to 7.5 FY-JS: ADSCrouchMoveSpreadInc - from 1.2 to 0 FY-JS: HIPProneBaseSpreadDec - from 15 to 7.5 FY-JS: HIPCrouchMoveSpreadDec - from 15 to 7.5 FY-JS: ADSStandMoveSpreadInc - from 1.2 to 0 FY-JS: ADSCrouchMoveSpreadDec - from 15 to 7.5 FY-JS: HIPStandMoveSpreadInc - from 1.2 to 0 FY-JS: HIPCrouchMoveSpreadInc - from 1.2 to 0 FY-JS: HIPStandMoveSpreadDec - from 15 to 7.5 FY-JS: ADSCrouchBaseSpreadDec - from 15 to 7.5 FY-JS: HIPStandBaseSpreadDec - from 15 to 7.5 FY-JS: ADSProneBaseSpreadDec - from 15 to 7.5 FY-JS: ADSStandBaseSpreadDec - from 15 to 7.5 FY-JS: ADSProneMoveSpreadInc - from 1.2 to 0 FY-JS: HIPCrouchBaseSpreadInc - from 1.2 to 0 FY-JS: HIPProneMoveSpreadInc - from 1.2 to 0 ACE 53 SV: ADSRecoilLeft - from 0.3 to -0.1 G18: ADSRecoilDec - from 18 to 30 GOL Magnum: HIPStandBaseSpreadInc - from 1.2 to 0 GOL Magnum: HIPCrouchBaseSpreadDec - from 15 to 7.5 GOL Magnum: BRoF - from 63 to 60 GOL Magnum: HIPProneBaseSpreadInc - from 1.2 to 0 GOL Magnum: ADSStandMoveSpreadDec - from 15 to 7.5 GOL Magnum: ADSProneMoveSpreadDec - from 15 to 7.5 GOL Magnum: HIPProneMoveSpreadDec - from 15 to 7.5 GOL Magnum: ADSCrouchMoveSpreadInc - from 1.2 to 0 GOL Magnum: HIPProneBaseSpreadDec - from 15 to 7.5 GOL Magnum: HIPCrouchMoveSpreadDec - from 15 to 7.5 GOL Magnum: ADSStandMoveSpreadInc - from 1.2 to 0 GOL Magnum: ADSCrouchMoveSpreadDec - from 15 to 7.5 GOL Magnum: HIPStandMoveSpreadInc - from 1.2 to 0 GOL Magnum: HIPCrouchMoveSpreadInc - from 1.2 to 0 GOL Magnum: HIPStandMoveSpreadDec - from 15 to 7.5 GOL Magnum: ADSCrouchBaseSpreadDec - from 15 to 7.5 GOL Magnum: HIPStandBaseSpreadDec - from 15 to 7.5 GOL Magnum: ADSProneBaseSpreadDec - from 15 to 7.5 GOL Magnum: RoF - from 63 to 60 GOL Magnum: ADSStandBaseSpreadDec - from 15 to 7.5 GOL Magnum: ADSProneMoveSpreadInc - from 1.2 to 0 GOL Magnum: HIPCrouchBaseSpreadInc - from 1.2 to 0 GOL Magnum: HIPProneMoveSpreadInc - from 1.2 to 0 HAWK 12G: ADSCrouchMoveMin - from 0.8 to 0.4 HAWK 12G: ADSStandMoveMin - from 0.8 to 0.4 HAWK 12G: ADSProneMoveMin - from 0.8 to 0.4 Compact 45: SDmg - from 34 to 36.6 Compact 45: ADSRecoilLeft - from 0.2 to 0.1 Compact 45: ADSRecoilDec - from 15 to 20 Compact 45: ADSProneBaseMin - from 0.5 to 0.4 Compact 45: ADSRecoilUp - from 1 to 0.7 Compact 45: ADSCrouchBaseMin - from 0.5 to 0.4 Compact 45: ADSRecoilRight - from 0.2 to 0.1 JNG-90: HIPStandBaseSpreadInc - from 1.2 to 0 JNG-90: HIPCrouchBaseSpreadDec - from 15 to 7.5 JNG-90: HIPProneBaseSpreadInc - from 1.2 to 0 JNG-90: ADSStandMoveSpreadDec - from 15 to 7.5 JNG-90: ADSProneMoveSpreadDec - from 15 to 7.5 JNG-90: HIPProneMoveSpreadDec - from 15 to 7.5 JNG-90: ADSCrouchMoveSpreadInc - from 1.2 to 0 JNG-90: HIPProneBaseSpreadDec - from 15 to 7.5 JNG-90: HIPCrouchMoveSpreadDec - from 15 to 7.5 JNG-90: ADSStandMoveSpreadInc - from 1.2 to 0 JNG-90: ADSCrouchMoveSpreadDec - from 15 to 7.5 JNG-90: HIPStandMoveSpreadInc - from 1.2 to 0 JNG-90: HIPCrouchMoveSpreadInc - from 1.2 to 0 JNG-90: HIPStandMoveSpreadDec - from 15 to 7.5 JNG-90: ADSCrouchBaseSpreadDec - from 15 to 7.5 JNG-90: HIPStandBaseSpreadDec - from 15 to 7.5 JNG-90: ADSProneBaseSpreadDec - from 15 to 7.5 JNG-90: ADSStandBaseSpreadDec - from 15 to 7.5 JNG-90: ADSProneMoveSpreadInc - from 1.2 to 0 JNG-90: HIPCrouchBaseSpreadInc - from 1.2 to 0 JNG-90: HIPProneMoveSpreadInc - from 1.2 to 0 L85A2: BRoF - from 800 to 750 L85A2: RoF - from 800 to 750 L96A1: HIPStandBaseSpreadInc - from 1.2 to 0 L96A1: HIPCrouchBaseSpreadDec - from 15 to 7.5 L96A1: HIPProneBaseSpreadInc - from 1.2 to 0 L96A1: ADSStandMoveSpreadDec - from 15 to 7.5 L96A1: ADSProneMoveSpreadDec - from 15 to 7.5 L96A1: HIPProneMoveSpreadDec - from 15 to 7.5 L96A1: ADSCrouchMoveSpreadInc - from 1.2 to 0 L96A1: HIPProneBaseSpreadDec - from 15 to 7.5 L96A1: HIPCrouchMoveSpreadDec - from 15 to 7.5 L96A1: ADSStandMoveSpreadInc - from 1.2 to 0 L96A1: ADSCrouchMoveSpreadDec - from 15 to 7.5 L96A1: HIPStandMoveSpreadInc - from 1.2 to 0 L96A1: HIPCrouchMoveSpreadInc - from 1.2 to 0 L96A1: HIPStandMoveSpreadDec - from 15 to 7.5 L96A1: ADSCrouchBaseSpreadDec - from 15 to 7.5 L96A1: HIPStandBaseSpreadDec - from 15 to 7.5 L96A1: ADSProneBaseSpreadDec - from 15 to 7.5 L96A1: ADSStandBaseSpreadDec - from 15 to 7.5 L96A1: ADSProneMoveSpreadInc - from 1.2 to 0 L96A1: HIPCrouchBaseSpreadInc - from 1.2 to 0 L96A1: HIPProneMoveSpreadInc - from 1.2 to 0 M1911: SDmg - from 34 to 36.6 M1911: ADSCrouchMoveMin - from 0.5 to 0.4 M1911: ADSStandMoveMin - from 0.5 to 0.4 M1911: ADSRecoilDec - from 12 to 18 M1911: ADSStandBaseMin - from 0.4 to 0.2 M1911: ADSProneBaseMin - from 0.5 to 0.2 M1911: ADSRecoilUp - from 0.75 to 0.6 M1911: ADSProneMoveMin - from 0.5 to 0.4 M1911: ADSCrouchBaseMin - from 0.5 to 0.2 SRR-61: HIPStandBaseSpreadInc - from 1.2 to 0 SRR-61: HIPCrouchBaseSpreadDec - from 15 to 7.5 SRR-61: HIPProneBaseSpreadInc - from 1.2 to 0 SRR-61: ADSStandMoveSpreadDec - from 15 to 7.5 SRR-61: ADSProneMoveSpreadDec - from 15 to 7.5 SRR-61: HIPProneMoveSpreadDec - from 15 to 7.5 SRR-61: ADSCrouchMoveSpreadInc - from 1.2 to 0 SRR-61: HIPProneBaseSpreadDec - from 15 to 7.5 SRR-61: HIPCrouchMoveSpreadDec - from 15 to 7.5 SRR-61: ADSStandMoveSpreadInc - from 1.2 to 0 SRR-61: ADSCrouchMoveSpreadDec - from 15 to 7.5 SRR-61: HIPStandMoveSpreadInc - from 1.2 to 0 SRR-61: HIPCrouchMoveSpreadInc - from 1.2 to 0 SRR-61: HIPStandMoveSpreadDec - from 15 to 7.5 SRR-61: ADSCrouchBaseSpreadDec - from 15 to 7.5 SRR-61: HIPStandBaseSpreadDec - from 15 to 7.5 SRR-61: ADSProneBaseSpreadDec - from 15 to 7.5 SRR-61: ADSStandBaseSpreadDec - from 15 to 7.5 SRR-61: ADSProneMoveSpreadInc - from 1.2 to 0 SRR-61: HIPCrouchBaseSpreadInc - from 1.2 to 0 SRR-61: HIPProneMoveSpreadInc - from 1.2 to 0 M40A5: HIPStandBaseSpreadInc - from 1.2 to 0 M40A5: HIPCrouchBaseSpreadDec - from 15 to 7.5 M40A5: HIPProneBaseSpreadInc - from 1.2 to 0 M40A5: ADSStandMoveSpreadDec - from 15 to 7.5 M40A5: ADSProneMoveSpreadDec - from 15 to 7.5 M40A5: HIPProneMoveSpreadDec - from 15 to 7.5 M40A5: ADSCrouchMoveSpreadInc - from 1.2 to 0 M40A5: HIPProneBaseSpreadDec - from 15 to 7.5 M40A5: HIPCrouchMoveSpreadDec - from 15 to 7.5 M40A5: ADSStandMoveSpreadInc - from 1.2 to 0 M40A5: ADSCrouchMoveSpreadDec - from 15 to 7.5 M40A5: HIPStandMoveSpreadInc - from 1.2 to 0 M40A5: HIPCrouchMoveSpreadInc - from 1.2 to 0 M40A5: HIPStandMoveSpreadDec - from 15 to 7.5 M40A5: ADSCrouchBaseSpreadDec - from 15 to 7.5 M40A5: HIPStandBaseSpreadDec - from 15 to 7.5 M40A5: ADSProneBaseSpreadDec - from 15 to 7.5 M40A5: ADSStandBaseSpreadDec - from 15 to 7.5 M40A5: ADSProneMoveSpreadInc - from 1.2 to 0 M40A5: HIPCrouchBaseSpreadInc - from 1.2 to 0 M40A5: HIPProneMoveSpreadInc - from 1.2 to 0 M60E4: InitialSpeed_Silencer - from 380 to 310 M60E4: InitialSpeed - from 610 to 560 M60E4: MaxDistance - from 915 to 840 M98B: HIPStandBaseSpreadInc - from 1.2 to 0 M98B: HIPCrouchBaseSpreadDec - from 15 to 7.5 M98B: HIPProneBaseSpreadInc - from 1.2 to 0 M98B: ADSStandMoveSpreadDec - from 15 to 7.5 M98B: ADSProneMoveSpreadDec - from 15 to 7.5 M98B: HIPProneMoveSpreadDec - from 15 to 7.5 M98B: ADSCrouchMoveSpreadInc - from 1.2 to 0 M98B: HIPProneBaseSpreadDec - from 15 to 7.5 M98B: HIPCrouchMoveSpreadDec - from 15 to 7.5 M98B: ADSStandMoveSpreadInc - from 1.2 to 0 M98B: ADSCrouchMoveSpreadDec - from 15 to 7.5 M98B: HIPStandMoveSpreadInc - from 1.2 to 0 M98B: HIPCrouchMoveSpreadInc - from 1.2 to 0 M98B: HIPStandMoveSpreadDec - from 15 to 7.5 M98B: ADSCrouchBaseSpreadDec - from 15 to 7.5 M98B: HIPStandBaseSpreadDec - from 15 to 7.5 M98B: ADSProneBaseSpreadDec - from 15 to 7.5 M98B: ADSStandBaseSpreadDec - from 15 to 7.5 M98B: ADSProneMoveSpreadInc - from 1.2 to 0 M98B: HIPCrouchBaseSpreadInc - from 1.2 to 0 M98B: HIPProneMoveSpreadInc - from 1.2 to 0 MP443: ADSRecoilDec - from 10 to 20 MP443: ADSRecoilUp - from 0.5 to 0.7 MP443: ADSRecoilRight - from 0.3 to 0.1 MP7: InitialSpeed_Silencer - from 280 to 260 MP7: InitialSpeed - from 470 to 420 MP7: ReloadLeft - from 2.6 to 2.5 MP7: MaxDistance - from 705 to 630 MP7: ReloadThrs - from 0.75 to 0.83 MP7: ReloadEmpty - from 3 to 2.9 MTAR-21: EDmg - from 18 to 15.4 MTAR-21: InitialSpeed_Silencer - from 320 to 310 MTAR-21: InitialSpeed - from 570 to 540 MTAR-21: ReloadLeft - from 2.5 to 2.4 MTAR-21: MaxDistance - from 855 to 810 MTAR-21: ReloadThrs - from 0.8 to 0.84 QSZ-92: EDmg - from 11.2 to 12.1 QSZ-92: SDmg - from 20 to 22 QSZ-92: ADSRecoilDec - from 10 to 20 QSZ-92: MagSize - from 16 to 21 QSZ-92: HIPRecoilUp - from 0.7 to 0.4 QSZ-92: ADSRecoilUp - from 0.5 to 0.4 QSZ-92: HIPRecoilRight - from 0.1 to 0.3 QSZ-92: HIPRecoilLeft - from 0.1 to 0.3 QSZ-92: ADSRecoilRight - from 0.6 to 0.3 870 MCS: ADSCrouchMoveMin - from 0.8 to 0.4 870 MCS: ADSStandMoveMin - from 0.8 to 0.4 870 MCS: ADSProneMoveMin - from 0.8 to 0.4 RPK-74M: ReloadThrs - from 0.85 to 0.82 SCAR-H: InitialSpeed_Silencer - from 280 to 300 Scout Elite: HIPStandBaseSpreadInc - from 1.2 to 0 Scout Elite: HIPCrouchBaseSpreadDec - from 15 to 7.5 Scout Elite: HIPProneBaseSpreadInc - from 1.2 to 0 Scout Elite: ADSStandMoveSpreadDec - from 15 to 7.5 Scout Elite: ADSProneMoveSpreadDec - from 15 to 7.5 Scout Elite: HIPProneMoveSpreadDec - from 15 to 7.5 Scout Elite: ADSCrouchMoveSpreadInc - from 1.2 to 0 Scout Elite: HIPProneBaseSpreadDec - from 15 to 7.5 Scout Elite: HIPCrouchMoveSpreadDec - from 15 to 7.5 Scout Elite: ADSStandMoveSpreadInc - from 1.2 to 0 Scout Elite: ADSCrouchMoveSpreadDec - from 15 to 7.5 Scout Elite: HIPStandMoveSpreadInc - from 1.2 to 0 Scout Elite: HIPCrouchMoveSpreadInc - from 1.2 to 0 Scout Elite: HIPStandMoveSpreadDec - from 15 to 7.5 Scout Elite: ADSCrouchBaseSpreadDec - from 15 to 7.5 Scout Elite: HIPStandBaseSpreadDec - from 15 to 7.5 Scout Elite: ADSProneBaseSpreadDec - from 15 to 7.5 Scout Elite: ADSStandBaseSpreadDec - from 15 to 7.5 Scout Elite: ADSProneMoveSpreadInc - from 1.2 to 0 Scout Elite: HIPCrouchBaseSpreadInc - from 1.2 to 0 Scout Elite: HIPProneMoveSpreadInc - from 1.2 to 0 SerbuShorty: HIPRecoilDec - from 10 to 6 SKS: HIPStandBaseSpreadInc - from 0.18 to 0.2 SKS: ADSProneBaseSpreadInc - from 0.18 to 0.2 SKS: ADSStandBaseSpreadInc - from 0.18 to 0.2 SKS: HIPProneBaseSpreadInc - from 0.18 to 0.2 SKS: ADSCrouchMoveSpreadInc - from 0.18 to 0.2 SKS: ADSStandMoveSpreadInc - from 0.18 to 0.2 SKS: HIPStandMoveSpreadInc - from 0.18 to 0.2 SKS: HIPCrouchMoveSpreadInc - from 0.18 to 0.2 SKS: ADSCrouchBaseSpreadInc - from 0.18 to 0.2 SKS: ADSProneMoveSpreadInc - from 0.18 to 0.2 SKS: HIPCrouchBaseSpreadInc - from 0.18 to 0.2 SKS: HIPProneMoveSpreadInc - from 0.18 to 0.2 Spas-12: ADSCrouchMoveMin - from 0.8 to 0.4 Spas-12: ADSStandMoveMin - from 0.8 to 0.4 Spas-12: ADSProneMoveMin - from 0.8 to 0.4 338-Recon: HIPStandBaseSpreadInc - from 1.2 to 0 338-Recon: HIPCrouchBaseSpreadDec - from 15 to 7.5 338-Recon: BRoF - from 42 to 48 338-Recon: HIPProneBaseSpreadInc - from 1.2 to 0 338-Recon: ADSStandMoveSpreadDec - from 15 to 7.5 338-Recon: ADSProneMoveSpreadDec - from 15 to 7.5 338-Recon: HIPProneMoveSpreadDec - from 15 to 7.5 338-Recon: ADSCrouchMoveSpreadInc - from 1.2 to 0 338-Recon: HIPProneBaseSpreadDec - from 15 to 7.5 338-Recon: HIPCrouchMoveSpreadDec - from 15 to 7.5 338-Recon: ADSStandMoveSpreadInc - from 1.2 to 0 338-Recon: ADSCrouchMoveSpreadDec - from 15 to 7.5 338-Recon: HIPStandMoveSpreadInc - from 1.2 to 0 338-Recon: HIPCrouchMoveSpreadInc - from 1.2 to 0 338-Recon: HIPStandMoveSpreadDec - from 15 to 7.5 338-Recon: ADSCrouchBaseSpreadDec - from 15 to 7.5 338-Recon: HIPStandBaseSpreadDec - from 15 to 7.5 338-Recon: ADSProneBaseSpreadDec - from 15 to 7.5 338-Recon: RoF - from 42 to 48 338-Recon: ADSStandBaseSpreadDec - from 15 to 7.5 338-Recon: ADSProneMoveSpreadInc - from 1.2 to 0 338-Recon: HIPCrouchBaseSpreadInc - from 1.2 to 0 338-Recon: HIPProneMoveSpreadInc - from 1.2 to 0 SV98: HIPStandBaseSpreadInc - from 1.2 to 0 SV98: HIPCrouchBaseSpreadDec - from 15 to 7.5 SV98: BRoF - from 50 to 49 SV98: HIPProneBaseSpreadInc - from 1.2 to 0 SV98: ADSStandMoveSpreadDec - from 15 to 7.5 SV98: ADSProneMoveSpreadDec - from 15 to 7.5 SV98: HIPProneMoveSpreadDec - from 15 to 7.5 SV98: ADSCrouchMoveSpreadInc - from 1.2 to 0 SV98: HIPProneBaseSpreadDec - from 15 to 7.5 SV98: HIPCrouchMoveSpreadDec - from 15 to 7.5 SV98: ADSStandMoveSpreadInc - from 1.2 to 0 SV98: ADSCrouchMoveSpreadDec - from 15 to 7.5 SV98: HIPStandMoveSpreadInc - from 1.2 to 0 SV98: HIPCrouchMoveSpreadInc - from 1.2 to 0 SV98: HIPStandMoveSpreadDec - from 15 to 7.5 SV98: ADSCrouchBaseSpreadDec - from 15 to 7.5 SV98: HIPStandBaseSpreadDec - from 15 to 7.5 SV98: ADSProneBaseSpreadDec - from 15 to 7.5 SV98: RoF - from 50 to 49 SV98: ADSStandBaseSpreadDec - from 15 to 7.5 SV98: ADSProneMoveSpreadInc - from 1.2 to 0 SV98: HIPCrouchBaseSpreadInc - from 1.2 to 0 SV98: HIPProneMoveSpreadInc - from 1.2 to 0 UTS 15: ADSCrouchMoveMin - from 0.625 to 0.325 UTS 15: ADSStandMoveMin - from 0.625 to 0.325 UTS 15: BRoF - from 100 to 99 UTS 15: RoF - from 100 to 99 UTS 15: ADSProneMoveMin - from 0.625 to 0.325 Defibrillator FullHealthTime 2.0 to 1.34 MaxAngleToVictimXZ 45.0 to 60.0 MaxClientBodyDistance 5.0 to 10.0 FullHealthTime 1.0 to 0.5 @JSLICE20 HandFlares MaxCount from 1 to 3 NumberOfMagazines from 2 to 3 V40 InnerBlastRadius from 4.0 to 2.5 BlastDamage from 80.0 to 60 DetonationEffect FX/Weapons/Grenades/FX_Grenade_Frag_01/ to DetonationEffect FX/Weapons/Grenades/FX_Grenade_25mm_AirBurst So now the visual effects of an exploding V40 should be SIMILAR to the AirBurst. RGO Impact InnerBlastRadius from 2.5 to 1.65 BlastDamage from 67.0 to 80.0 BlastRadius from 7.0 to 5.0 Flashbang NumberOfMagazines from 2 to 3 @HwanZike FGM148_Javelin SwitchToPrimaryWhenOutOfAmmo True to False BlastDamage 125.0 to 170.0 NLAW RateOfFire 240.0 to 150.0 ReloadTime 3.0 to 3.3 AcceptanceAngle 20.0 to 10.0 RPG7 RateOfFire 100.0 to 150.0 ReloadTime 4.6 to 4.8 Edited March 11, 2014 by 0wn Quote Link to post Share on other sites
wowakrk Posted March 12, 2014 Report Share Posted March 12, 2014 Spędziłem już mnóstwo czasu nad tą gierką, a można było postrzelać w lesie. Wciąga ... Quote Link to post Share on other sites
Remington Posted June 17, 2014 Report Share Posted June 17, 2014 No i jak tam? Warto już kupić, czy nadal czekać na patche ? :D Quote Link to post Share on other sites
soldium Posted July 10, 2014 Report Share Posted July 10, 2014 Skipuj już bf 4. Będzie za darmo z dwoma dodatkami jak to było z bf 3 , a po hardline zaraz BF 5 albo BF:BC 3. Quote Link to post Share on other sites
AWOL Posted July 14, 2014 Report Share Posted July 14, 2014 Po co komu hardline jak wielkimi krokami nadciąga GTA 5 :D Co do kupowania BF4 na obecnym etapie, niby gra się przyjemnie. Natomiast to wciąż odgrzewany kotlet z kilkoma nowymi gadżetami i trochę płynniejszym gejmplejem niż BF3. Zatem jak napisał kolega wyżej, najlepiej poczekaj do kolejnej odsłony albo graj we wcześniejsze części. Quote Link to post Share on other sites
Vender Posted August 8, 2014 Report Share Posted August 8, 2014 BF4 na 7 dni za free jest: https://www.origin.com/pl-pl/store/free-games/game-time Quote Link to post Share on other sites
werterek Posted October 24, 2014 Report Share Posted October 24, 2014 Świetna gra Quote Link to post Share on other sites
Qeecew Posted November 20, 2014 Report Share Posted November 20, 2014 Już ją mam świetna gra Quote Link to post Share on other sites
echelon_ Posted November 24, 2014 Report Share Posted November 24, 2014 Dla tych co nie mają już co w BF4 robić: Quote Link to post Share on other sites
Sharikq Posted December 4, 2014 Report Share Posted December 4, 2014 Słaba gra. To samo co trójka tylko z nowymi mapkami. Quote Link to post Share on other sites
Trapez Posted December 7, 2014 Report Share Posted December 7, 2014 Dla tych co nie mają już co w BF4 robić: Ja nie wiem tylko czy trzeba mieć wszystkie zadania, żeby móc szukać tych pudełek. Bo jak na razie czasami próbuję się rozglądać za nimi ale na razie nic nie znalazłem. Oczywiście kiedyś zlałem temat i w ogóle nie robiłem tych wyzwań i teraz trzeba nadrobić :)A do tych co myślą, że gra jest słaba, to jak dla mnie to śmiga coraz lepiej i gra się bardzo przyjemnie. Co ciekawe, na mapach w ostatnim dodatku nie mam dropów poniżej 60 fps, tak jak to czasami się zdarza na starszych (gtx 770, 8GB Ram, I5 2500). Chodzi oczywiście o ustawienia ultra :) Quote Link to post Share on other sites
echelon_ Posted December 11, 2014 Report Share Posted December 11, 2014 Nie trzeba mieć chyba wszystkich zadań żeby szukać pudełek. Ale kumple którzy mieli wszystkie phantomy bardzo długo szukali pudełek bo chyba dłużej niż tydzień. Quote Link to post Share on other sites
Remington Posted December 11, 2014 Report Share Posted December 11, 2014 W ogóle coś poprawili, bo gra stała się grywalna na moim staruszku. A może to sterowniki od amd? W każdym razie szeroka gama dodatków do broni jest miodem na moje serce. Netcode jedynie kuleje. Quote Link to post Share on other sites
Trapez Posted December 19, 2014 Report Share Posted December 19, 2014 (edited) Tak nie do końca netcode jest winny dziwnym rzeczom. Idiotę już zbanowali ale poziom zhakowania trochę duży.Co ciekawe miał pełno kont i tylko numer się zmieniał. http://bf4db.com/players?name=KHOOB Edited December 19, 2014 by Trapez Quote Link to post Share on other sites
Jarhead903 Posted December 21, 2014 Report Share Posted December 21, 2014 Witam, Słuchajcie czy ktoś gra na ps3 w BF 4 i chcę pomóc mi z Phantomem ? Quote Link to post Share on other sites
mienik Posted December 30, 2014 Report Share Posted December 30, 2014 podajcie mi swoje nicki to pogramy coś razem :) Quote Link to post Share on other sites
mikoma Posted March 8, 2015 Report Share Posted March 8, 2015 Graliście już na nocnym Szanghaju? Quote Link to post Share on other sites
Trapez Posted March 9, 2015 Report Share Posted March 9, 2015 Ale jeszcze nie ma nocnych map na serwerach, chyba, że czegoś nie wiem. Patch był ale wprowadził na razie normalne poprawki i ulepszenia do rozgrywki. Co do łuku, moim zdaniem to przegięli maksymalnie, żeby w normalnej grze nie dało się znaleźć tych debilnych pudełek. My z kumplem już to dawno olaliśmy. Trzeba szukać dziwnych miejsc, które się i tak zmieniają, a pudełka są tylko przez chwilę chyba tylko na początku rundy. Niech sobie wsadzą taki acziwment. Quote Link to post Share on other sites
Bober00 Posted March 26, 2015 Report Share Posted March 26, 2015 Battlefield 4 jak poprzednie tej serii ma super multi. Zawiodlem sie natomiast na trybie single...nudny jak flaki z olejem w niedzielne popoludnie w pracy. Zero emocji, zzycia z postaciami. W tym wzgledzie CoD ma przewage i to duza. Jakby co to gram na PS3, chetnych do wspolnej gry zapraszam na priv :) Quote Link to post Share on other sites
echelon_ Posted March 28, 2015 Report Share Posted March 28, 2015 Zawiodlem sie natomiast na trybie single... Powiedz, że sobie jaja robisz. Seria BF nigdy nie była nastawiona na single a w BF1942 to nawet single'a nie miał tylko opcję odpalenia mapki z botami i tak te były podpisywane. Quote Link to post Share on other sites
Bober00 Posted March 28, 2015 Report Share Posted March 28, 2015 nie była nastawiana na single, ale kampanie single zrobili, sądziłem, że będzie to lepsza rozrywka niż chodzenie po sznurku i strzelanie. Quote Link to post Share on other sites
ble23 Posted June 21, 2015 Report Share Posted June 21, 2015 Witam wszystkich! Szukałem trochę w internecie w jaki sposób można odblokować tą broń, lecz każdy mówi, że muszę spędzić 10 minut w helikopterach zwiadowczych bądź bojowych oraz dokonać 10 grupowych napraw. Wykonałem te zadania, lecz nic mi się nie odblokowało i nawet mi tego wszystkiego nie zaliczyło...i tutaj pytanie do was, drodzy forumowicze, w jaki sposób bądź co muszę zrobić, aby odblokować AS Wała (AS Val)? Z góry dziękuje za odpowiedzi i pozdrawiam! Quote Link to post Share on other sites
OFF Posted June 21, 2015 Report Share Posted June 21, 2015 Naprawdę nie widzisz tematu o BF4? Pisałeś na forum battleloga, że masz z tym problem? Może ważne jest czy lata się jako pilot czy pasażer, idk. Połączę to. Quote Link to post Share on other sites
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